Activision Blizzard (ATVI)

Company ID: 70 | CIK: 0000718877
10-Q view:
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Segments are charted by their disclosed metrics (revenue, segment profit, etc.). Each line is a single segment. Reconciliation/corporate items are excluded. Major customers are shown as a percentage of revenue. Operational KPIs are grouped by metric concept; sub-metrics appear as separate lines.

Geographic Segments

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Business Unit / Product Segments

Major Customers (% of Revenue)

Operational KPIs

Deferred revenue (backlog)

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In-game net bookings (bookings)

Online-enabled console installed base (capacity)

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Stockholders of Record (customers)

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Employees (headcount)

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Anti-dilutive options outstanding (other)

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Black Ops retail sales (other)

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CD-ROM revenue share (other)

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Call of Duty LTD revenue (other)

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Call of Duty League teams (other)

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Call of Duty franchise revenue (other)

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Call of Duty lifetime revenue (other)

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Call of Duty: Black Ops retail sales (other)

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Call of Duty: Mobile installs (other)

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Call of Duty: Modern Warfare 2 retail sales (other)

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Common Stock Outstanding (other)

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Common Stock outstanding (other)

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Common shares outstanding (other)

Console installed base (other)

Console revenue growth (other)

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Console software retail sales growth (other)

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Countries of operation (other)

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Cumulative franchise net revenues (other)

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Developer contract commitments (other)

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Digital channel net revenues (other)

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Digital channel revenue growth (other)

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Digital channel revenue mix (other)

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Digital gaming revenue growth (other)

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Digital online channel revenue (other)

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Digital online channel revenue (non-GAAP) (other)

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Digital online channel revenue mix (other)

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Digital online channel revenue percentage (other)

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Digital online channel revenue share (other)

Digital online channel revenues (other)

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Digital online channel share of revenue (other)

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Digital online revenue (other)

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Digital online revenue mix (other)

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Digital online revenue share (other)

Digital revenue mix (other)

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Digital revenue share (other)

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Direct retail revenue share (other)

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Direct retail sales share (other)

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Direct sales share (other)

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Distribution hardware mix (other)

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Distribution revenue by vendor (other)

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Distribution revenue mix (other)

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Employees under term agreements (other)

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Equity compensation plan options outstanding (other)

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Equity compensation plan shares available (other)

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Euro-area revenue share (other)

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Euro-zone revenue exposure (other)

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European market share (other)

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Foreign exchange impact on net revenues (other)

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Franchise cumulative revenue (other)

Franchise life-to-date sales (other)

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Franchise lifetime revenue (other)

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Franchise net revenues (other)

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Franchise revenue concentration (other)

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Future contract commitments (other)

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Gross margin (other)

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Guitar Hero franchise revenue (other)

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Hardware revenue mix (other)

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Hardware share of distribution revenue (other)

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High-definition platform retail sales growth (other)

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Holders of record (other)

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Industry digital gaming revenue growth (other)

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Industry retail sales growth (other)

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Industry sales revenue growth (other)

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International revenue share (other)

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Inventory on hand (other)

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Key franchise revenue concentration (other)

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Launch retail sales (other)

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MW2 retail sales (other)

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Market share (other)

Million-unit selling titles (other)

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Mobile game installs (other)

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Multi-million-unit selling titles (other)

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N64 inventory (other)

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N64 inventory concentration (other)

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Net revenues by channel (other)

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Net revenues by distribution channel (other)

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Net revenues by platform (other)

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Net revenues per employee (other)

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Next-gen console installed base (other)

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Next-gen platform revenue mix (other)

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Next-generation console installed base (other)

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Nintendo cartridge inventory (other)

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Non-GAAP Digital online channel revenue (other)

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Non-GAAP digital online channel revenue mix (other)

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Number of Reportable Segments (other)

Overwatch League teams (other)

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Overwatch League teams sold (other)

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PC revenue growth (other)

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PS3 and Xbox 360 installed base (other)

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PS4 and Xbox One installed base (other)

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Packaging waste reduction (other)

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Prepaid royalties and capitalized software costs (other)

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Product development for future releases (other)

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Product development on unreleased titles (other)

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Publishing net revenues by platform (other)

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Publishing revenue mix by platform (other)

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Q4 revenue concentration (other)

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Q4 revenue share (other)

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Retail channel revenue (other)

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Retail channel revenues (other)

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Retail industry sales decline (other)

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Retail video game sales growth (other)

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Returns and price protection (other)

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Returns and price protection reserves (other)

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Returns provision rate (other)

Revenue from top three franchises (other)

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Revenue growth from poolings (other)

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Shares available under 2002 Studio Plan (other)

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Shares outstanding (other)

Shares repurchased under buyback (other)

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Shares reserved for issuance (other)

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Skylanders franchise sales (other)

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Skylanders life-to-date sales (other)

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Skylanders lifetime retail revenue (other)

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Spider-Man X-Men franchise revenue (other)

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Spider-Man and X-Men franchise net revenues (other)

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Stock options exercisable (other)

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Stock options granted (other)

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Stock options outstanding (other)

Stockholders of record (other)

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Third-party publisher rank (other)

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Tony Hawk franchise net revenues (other)

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Tony Hawk franchise revenue (other)

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Top 10 title industry concentration (other)

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Top 10 titles industry sales share (other)

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Top 10 titles share of U.S. industry sales (other)

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Top brand revenue share (other)

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Top brands revenue share (other)

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Top five titles retail sales share (other)

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Top franchise revenue concentration (other)

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Top franchise revenue mix (other)

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Top franchise revenue share (other)

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Top retailer revenue share (other)

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Top three titles revenue share (other)

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Top title revenue concentration (other)

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Top title revenue share (other)

Top titles revenue share (other)

Top two titles revenue share (other)

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Top-title revenue concentration (other)

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Top-two-title revenue share (other)

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Total video game sales growth (other)

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U.S. market share (other)

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U.S. music/dance market share (other)

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US software market share (other)

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US/Europe market share (other)

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Underrepresented ethnic groups representation (other)

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Veteran job placements (other)

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Vivendi ownership stake (other)

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WoW revenue share (other)

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Women and non-binary representation (other)

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Working capital (other)

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Year 2000 compliance cost (other)

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Year 2000 compliance costs (other)

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Year 2000 compliance plan cost (other)

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Leased facilities (properties)

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Remaining performance obligations (rpo)

Leased square footage (square_footage)

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World of Warcraft subscribers (subscribers)

Titles released (titles)

Return to Zork copies sold (units_shipped)

Call of Duty Elite Paying Premium Members (users)

Human capital disclosures. Workforce totals and demographics are point-in-time. Flow metrics use the year-to-date period for 10-Q and full year for 10-K. Workforce actions (RIFs, restructurings, acquisition-related changes) are listed in the table at the bottom.

Workforce Totals

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Demographics

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Workforce Breakdowns

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HCM Metrics — Point-in-Time

No point-in-time HCM metrics found.

HCM Metrics — Flow (Annual / YTD)

No flow HCM metrics found.

Workforce Actions

Period EndTypeStatusAffected% WorkforceAnnouncedExpected CompletionGeographySegment / FunctionChargeSourceNote
2023-06-30restructuringin_progressSegment Reconciling Items [Member]USD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2023-03-31restructuringin_progressSegment Reconciling Items [Member]USD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2022-12-31restructuringcompleted2019USD -3 (millions)restructuring_footnote
f5-10k / GLM-5.3-flash-HTML
Plan launched in 2019 to refocus resources on largest opportunities; substantially completed as of December 31, 2021. Fiscal 2022 activity limited to severance cash outlays ($42 million paid during 2022) and a $3 million net charge reversal; no new headcount actions in 2022. Accrued balance of $34 million at December 31, 2022.
2022-12-31acquisition_additioncompleted2022-06United States (Boston, Massachusetts)Blizzard — game development (Warcraft franchise)business_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
Acquired by Blizzard to increase developer resources for the Warcraft franchise; acquisition value primarily in the assembled workforce. Headcount added not disclosed. Combined cash purchase price for Proletariat and Peltarion was $152 million.
2022-12-31acquisition_additioncompleted2022-06Sweden (Stockholm)King — AI and machine learning platformbusiness_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
Acquired by King for AI/machine learning talent and a machine learning operations platform; acquisition value primarily in the assembled workforce. Headcount added not disclosed. Combined cash purchase price for Proletariat and Peltarion was $152 million.
2022-12-31restructuringin_progress2019GlobalMultipleUSD -3 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Multi-year plan begun 2019; substantially completed and accrued as of Dec 31, 2021. FY2022 shows a $3M net credit to expense, $42M cash payments and $9M non-cash adjustments during the year, with $34M accrued at Dec 31, 2022. No employees-affected count disclosed for FY2022.
2022-12-31acquisition_additioncompleted2022-062022-06United States; SwedenBlizzard; KingUSD 152 (millions)business_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquisition of Proletariat Inc. (Boston game studio, Blizzard) and Peltarion AB (AI software company, Stockholm, King) in June 2022 for $152M total; value primarily in assembled workforce. Headcount added not disclosed.
2022-12-31othercompleted2022-052022-05United States (Wisconsin)Activision — Raven Software quality assuranceItem_1_Business
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Small group of quality assurance workers voted in favor of forming a union with the CWA; described as a small group, no count disclosed.
2022-12-31othercompleted2022-122022-12United States (New York)Blizzard quality assuranceItem_1_Business
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Small group of Blizzard QA workers voted in favor of forming a union with the CWA; no count disclosed.
2022-12-31otherannounced2022-12-272023-01-24United States (Boston)Blizzard — Proletariat studioItem_1_Business
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Proletariat announced union formation and CWA filed an NLRB petition; mail ballot election was scheduled to begin 2023-01-24 but the CWA withdrew the petition on 2023-01-24.
2022-12-31otherannounced2023-01Mainland ChinaBlizzard EntertainmentUSD 27 (millions)MD&A
f5-10k / MiMo-V2.6-Flash-fp8-HTML
NetEase licensing agreements covering several Blizzard titles in Mainland China expired January 2023; $27M partnership wind-down and related costs recorded in FY2022. Agreements contributed ~3% of consolidated net revenues in 2021 and 2022. No headcount impact quantified.
2022-12-31restructuringcompleted20192021-12-31GlobalVariousUSD -3 (millions)restructuring_footnote
f5-10k / Qwen3.6-27B-Q8_0
Plan began in 2019 to refocus resources. Substantially completed in 2021. 2022 charge was negative $3 million, primarily related to cash outlays and adjustments.
2022-12-31acquisition_additioncompleted2022-062022-06United States, SwedenBlizzard, KingUSD 152 (millions)business_combinations_footnote
f5-10k / Qwen3.6-27B-Q8_0
Acquired Proletariat Inc. (Boston) and Peltarion AB (Stockholm) in June 2022. Headcount not explicitly disclosed, but value primarily in assembled workforce.
2022-12-31restructuringin_progressUSD -3,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2022-12-31restructuringin_progressSegment Reconciling Items [Member]USD -3,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2022-12-31restructuringin_progressRestructuring Plan, 2019 [Member] / Activision [Member]USD 0 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2022-12-31restructuringin_progressRestructuring Plan, 2019 [Member] / Blizzard [Member]USD -3,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2022-12-31restructuringin_progressRestructuring Plan, 2019 [Member] / King Digital Entertainment [Member]USD 0 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2022-12-31restructuringin_progressRestructuring Plan, 2019 [Member] / Corporate and Other [Member]USD 0 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2022-12-31restructuringin_progressRestructuring Plan, 2019 [Member]USD -3,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2022-09-30acquisition_additioncompleted2022-06-30United States (Boston, Massachusetts)Blizzard — Warcraft franchise developmentbusiness_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Proletariat Inc. acquired by Blizzard to increase developer resources for Warcraft; headcount not disclosed. Total purchase price for both June 2022 acquisitions was $152 million.
2022-09-30acquisition_additioncompleted2022-06-30Sweden (Stockholm)King — AI and machine learning platformbusiness_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Peltarion AB acquired by King for AI/ML talent and a machine learning operations platform; headcount not disclosed.
2022-09-30othercompleted2022-05-31United States (Wisconsin)Raven Software — quality assuranceMD&A
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Quality assurance workers at Raven Software voted in favor of forming a union with the Communication Workers of America; number of employees not disclosed.
2022-09-30otherin_progress2022-07-312022-11-18United States (New York)Blizzard — quality assuranceMD&A
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Blizzard QA workers announced union formation and filed for NLRB representation; mail-in ballot election to be counted 2022-11-18. Number of employees not disclosed.
2022-09-30restructuringin_progress2019-01-01GlobalVariousUSD -3 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
Plan began in 2019 to refocus resources. Substantially completed actions as of Dec 31, 2021. Remaining activity primarily related to cash outlays to impacted personnel. Non-cash charge and other adjustments of $(3) million recorded for the nine months ended Sept 30, 2022.
2022-09-30acquisition_additioncompleted2022-06-012022-06-30United StatesBlizzardbusiness_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquisition of Proletariat Inc., a game development studio, to increase developer resources for the Warcraft franchise. Completed in June 2022. Headcount not explicitly disclosed.
2022-09-30acquisition_additioncompleted2022-06-012022-06-30SwedenKingbusiness_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquisition of Peltarion AB, an AI software company, to acquire AI and machine learning talent. Completed in June 2022. Headcount not explicitly disclosed.
2022-09-30otherin_progress2022-05-01Wisconsin, United StatesActivision (Raven Software)MD&A
f5-10q / Qwen3.6-27B-Q8_0
Quality assurance workers at Raven Software studio voted in favor of forming a union with the Communication Workers of America in May 2022.
2022-09-30otherin_progress2022-07-012022-11-18New York, United StatesBlizzardMD&A
f5-10q / Qwen3.6-27B-Q8_0
Quality assurance workers announced formation of a union and filed for representation with NLRB in July 2022. Election scheduled for November 18, 2022.
2022-09-30restructuringin_progressUSD 2,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2022-09-30restructuringin_progressSegment Reconciling Items [Member]USD 2,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2022-06-30acquisition_additioncompleted2022-06-30United States (Boston, Massachusetts)Blizzard — Warcraft franchise developmentbusiness_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Proletariat Inc. acquired by Blizzard in June 2022; purchase price $152M total for both acquisitions. No employee count disclosed; value attributed primarily to assembled workforce.
2022-06-30acquisition_additioncompleted2022-06-30Sweden (Stockholm)King — AI/ML platformbusiness_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Peltarion AB acquired by King in June 2022; AI software company. No employee count disclosed; value attributed primarily to assembled workforce.
2022-06-30othercompleted2022-05-31United States (Wisconsin)Activision — Raven Software, quality assuranceMD&A
f5-10q / MiMo-V2.6-Flash-fp8-HTML
QA workers at Raven Software voted in favor of forming a union with the Communication Workers of America in May 2022; exact date not specified.
2022-06-30otherannounced2022-07-31United States (New York)Blizzard — quality assuranceMD&A
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Blizzard QA workers in New York announced union formation and filed for union representation with the NLRB in July 2022 (post-quarter); exact date not specified.
2022-06-30restructuringin_progress2019-01-01USD -3 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
2019 plan substantially completed; Q2 2022 shows $3M non-cash credit/adjustment. Remaining activity primarily cash outlays to impacted personnel.
2022-06-30acquisition_additioncompleted2022-06-302022-06-30United StatesBlizzardbusiness_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquisition of Proletariat Inc. to increase developer resources for Warcraft franchise. Headcount not explicitly disclosed.
2022-06-30acquisition_additioncompleted2022-06-302022-06-30SwedenKingbusiness_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquisition of Peltarion AB to acquire AI/ML talent. Headcount not explicitly disclosed.
2022-06-30othercompleted2022-05-01WisconsinActivision (Raven Software)MD&A
f5-10q / Qwen3.6-27B-Q8_0
Quality assurance workers voted in favor of forming a union with the Communication Workers of America.
2022-06-30otherannounced2022-07-01New YorkBlizzardMD&A
f5-10q / Qwen3.6-27B-Q8_0
Quality assurance workers announced formation of a union and filed for representation with NLRB.
2022-06-30restructuringin_progressUSD -3,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2022-06-30restructuringin_progressSegment Reconciling Items [Member]USD -3,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2022-03-31restructuringin_progress2019USD -2 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
Plan began in 2019 to refocus resources. Substantially completed actions as of Dec 31, 2021. Remaining activity primarily related to cash outlays to impacted personnel. Q1 2022 included a $2M benefit (negative charge) and $20M in cash payments. No specific employee count disclosed for current period activity.
2022-03-31restructuringin_progressUSD -2,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2022-03-31restructuringin_progressSegment Reconciling Items [Member]USD -2,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-12-31restructuringcompleted2019ActivisionUSD 2 (millions)restructuring_footnote
f5-10k / GLM-5.3-flash-HTML
FY2021 restructuring and related costs under the 2019 refocusing plan; headcount impact not quantified. Plan actions substantially completed at December 31, 2021; remaining activity is cash outlays to impacted personnel.
2021-12-31restructuringcompleted2019BlizzardUSD 70 (millions)restructuring_footnote
f5-10k / GLM-5.3-flash-HTML
FY2021 charge under the 2019 restructuring plan; headcount impact not quantified. Plan substantially completed at year-end; cumulative expected program charges were approximately $303 million (about 62% severance), with $298 million incurred through December 31, 2021.
2021-12-31restructuringcompleted2019KingUSD 1 (millions)restructuring_footnote
f5-10k / GLM-5.3-flash-HTML
FY2021 charge under the 2019 restructuring plan; headcount impact not quantified. Plan substantially completed at year-end.
2021-12-31restructuringcompleted2019Other segments (corporate and administrative functions)USD 6 (millions)restructuring_footnote
f5-10k / GLM-5.3-flash-HTML
FY2021 charge for functions outside reportable segments under the 2019 restructuring plan; headcount impact not quantified. Plan substantially completed at year-end.
2021-12-31otherannounced500Activision studiosItem_1_Business
f5-10k / GLM-5.3-flash-HTML
Announced conversion of approximately 500 temporary workers to full-time employment as part of increased investment in development and operations; completion status and date not stated.
2021-12-31othercompletedother
f5-10k / GLM-5.3-flash-HTML
Several employees staged a strike lasting one or more days during the period, with cited business impact; headcount not quantified. Disclosed alongside the pending CWA petition for a union election at Raven Software.
2021-12-31acquisition_additioncompleted2021-10-28Activisionbusiness_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
Acquired mobile game developer Digital Legends on October 28, 2021; studio operates under the Activision segment. Employee count not disclosed; total net assets acquired not material.
2021-12-31restructuringcompleted20192021-12-31GlobalActivisionUSD 2 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
2021 plan charges for the Activision segment; employees affected not disclosed. Program begun 2019 and substantially completed at end of 2021, with residual cash severance payments expected within 12 months.
2021-12-31restructuringcompleted20192021-12-31GlobalBlizzardUSD 70 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
2021 plan charges for the Blizzard segment; employees affected not disclosed. Cumulative plan charges through 2021-12-31 were $303M across all segments.
2021-12-31restructuringcompleted20192021-12-31GlobalKingUSD 1 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
2021 plan charges for the King segment; employees affected not disclosed.
2021-12-31restructuringcompleted20192021-12-31GlobalCorporate and other non-reportable segmentsUSD 6 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
2021 plan charges outside reportable segments (corporate/administrative). Segment-level 2021 charges total $79M; consolidated restructuring expense on the income statement was $77M after immaterial out-of-plan adjustments.
2021-12-31othercompleted5002021United StatesActivision studiosItem_1_Business
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Conversion of approximately 500 temporary workers to full-time employees at Activision studios; timing within 2021 not specified and no charge disclosed.
2021-12-31acquisition_additioncompleted2021-10-282021-10-28Not disclosedActivisionbusiness_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquisition of mobile game developer Digital Legends, operating as a studio under Activision; headcount added not disclosed and total net assets described as not material.
2021-12-31restructuringcompleted20192021-12-31GlobalVariousUSD 77 (millions)restructuring_footnote
f5-10k / Qwen3.6-27B-Q8_0
Plan began in 2019 to refocus resources. Substantially completed actions by end of 2021. 2021 charges primarily relate to severance costs.
2021-12-31restructuringin_progressUSD 77,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2021-12-31restructuringin_progressSegment Reconciling Items [Member]USD 77,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2021-12-31restructuringin_progressEmployee Severance [Member] / Restructuring Plan, 2019 [Member]USD 36,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2021-12-31restructuringin_progressFacility Closing [Member] / Restructuring Plan, 2019 [Member]USD 16,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2021-12-31restructuringin_progressOther Restructuring [Member] / Restructuring Plan, 2019 [Member]USD 27,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2021-12-31restructuringin_progressRestructuring Plan, 2019 [Member]USD 79,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2021-12-31restructuringin_progressRestructuring Plan, 2019 [Member] / Activision [Member]USD 2,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2021-12-31restructuringin_progressRestructuring Plan, 2019 [Member] / Blizzard [Member]USD 70,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2021-12-31restructuringin_progressRestructuring Plan, 2019 [Member] / King Digital Entertainment [Member]USD 1,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2021-12-31restructuringin_progressRestructuring Plan, 2019 [Member] / Corporate and Other [Member]USD 6,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2021-09-30restructuringin_progress2019-01-01GlobalCompany-wideUSD 46 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Ongoing plan begun in 2019; $46M charged in nine months ended 2021-09-30. Severance accrual $79M at quarter-end. No employee counts disclosed; substantially all actions accrued, remaining activity primarily cash outlays.
2021-09-30restructuringin_progress2019-01-01GlobalBlizzardUSD 42 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Restructuring costs by segment for nine months ended 2021-09-30; no headcount affected disclosed.
2021-09-30restructuringin_progress2019-01-01GlobalActivisionUSD 1 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Restructuring costs by segment for nine months ended 2021-09-30; no headcount affected disclosed.
2021-09-30restructuringin_progress2019-01-01GlobalKingUSD 1 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Restructuring costs by segment for nine months ended 2021-09-30; no headcount affected disclosed.
2021-09-30restructuringin_progress2019-01-01GlobalCorporate and other segmentsUSD 4 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Includes charges outside reportable segments for nine months ended 2021-09-30; no headcount affected disclosed.
2021-09-30restructuringin_progress2019-01-01GlobalCorporate and AdministrativeUSD 46 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
Ongoing plan initiated in 2019 to refocus resources. YTD 2021 charges were $46 million. Filer states it does not expect significant net savings as cost reductions are offset by increased product development investment. No specific employee count affected in this period is disclosed.
2021-09-30restructuringin_progress2019-01-01GlobalActivisionUSD 1 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
YTD 2021 charges for Activision segment.
2021-09-30restructuringin_progress2019-01-01GlobalBlizzardUSD 42 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
YTD 2021 charges for Blizzard segment.
2021-09-30restructuringin_progress2019-01-01GlobalKingUSD 1 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
YTD 2021 charges for King segment.
2021-09-30restructuringin_progressUSD 3,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-09-30restructuringin_progressSegment Reconciling Items [Member]USD 3,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-09-30restructuringin_progressEmployee Severance [Member] / Restructuring Plan, 2019 [Member]USD 1,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-09-30restructuringin_progressFacility Closing [Member] / Restructuring Plan, 2019 [Member]USD 2,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-09-30restructuringin_progressOther Restructuring [Member] / Restructuring Plan, 2019 [Member]USD 1,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-09-30restructuringin_progressRestructuring Plan, 2019 [Member]USD 4,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-09-30restructuringin_progressRestructuring Plan, 2019 [Member] / Activision [Member]USD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-09-30restructuringin_progressRestructuring Plan, 2019 [Member] / Blizzard [Member]USD 4,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-09-30restructuringin_progressRestructuring Plan, 2019 [Member] / King Digital Entertainment [Member]USD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-09-30restructuringin_progressRestructuring Plan, 2019 [Member] / Corporate and Other [Member]USD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-06-30restructuringin_progress20192021-12-31GlobalCompany-wide (concentrated in Blizzard per segment charge table)USD 44 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Costs charged to expense YTD 2021 per accrual roll-forward ($27M Q1 + $17M Q2); includes ~$1M of additional charges outside the plan. No employee counts disclosed. Total expected pre-tax program charge ~$300M, with $268M incurred through 2021-06-30; remaining charges expected largely by end of 2021. ~70% of total charge expected to be paid in cash within 12 months. Company states no significant net savings expected as SG&A reductions offset by higher product development investment.
2021-06-30restructuringin_progress2021-12-31GlobalCorporate and AdministrativeUSD 300 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
Company expects total aggregate pre-tax restructuring charges of approximately $300 million. Remaining charges largely expected to be incurred by end of 2021. Charges relate to severance (60%), facilities (20%), and other costs (20%). Employee count affected is not explicitly disclosed in this filing.
2021-06-30restructuringin_progressUSD 13,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-06-30restructuringin_progressSegment Reconciling Items [Member]USD 13,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-06-30restructuringin_progressEmployee Severance [Member] / Restructuring Plan, 2019 [Member]USD 3,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-06-30restructuringin_progressFacility Closing [Member] / Restructuring Plan, 2019 [Member]USD 12,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-06-30restructuringin_progressOther Restructuring [Member] / Restructuring Plan, 2019 [Member]USD 2,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-06-30restructuringin_progressRestructuring Plan, 2019 [Member]USD 17,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-06-30restructuringin_progressRestructuring Plan, 2019 [Member] / Activision [Member]USD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-06-30restructuringin_progressRestructuring Plan, 2019 [Member] / Blizzard [Member]USD 15,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-06-30restructuringin_progressRestructuring Plan, 2019 [Member] / King Digital Entertainment [Member]USD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-06-30restructuringin_progressRestructuring Plan, 2019 [Member] / Corporate and Other [Member]USD 2,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-03-31restructuringin_progress2019-01-012021-12-31GlobalAll segments (Activision, Blizzard, King, corporate)USD 30 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Ongoing plan begun in 2019; $30M charged in Q1 2021. Total expected pre-tax charges ~$310M, with remaining charges largely expected by end of 2021. No employee headcount affected is disclosed.
2021-03-31restructuringin_progress2019-01-012021-12-31GlobalCorporate and AdministrativeUSD 27 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
Plan initiated in 2019 to refocus resources on largest opportunities. Q1 2021 charges of $27M incurred. Total expected pre-tax charges approx $310M, largely incurred by end of 2021. Employee count affected not disclosed in this filing.
2021-03-31restructuringin_progressUSD 30,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-03-31restructuringin_progressSegment Reconciling Items [Member]USD 30,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-03-31restructuringin_progressEmployee Severance [Member] / Restructuring Plan, 2019 [Member]USD 24,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-03-31restructuringin_progressFacility Closing [Member] / Restructuring Plan, 2019 [Member]USD 1,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-03-31restructuringin_progressOther Restructuring [Member] / Restructuring Plan, 2019 [Member]USD 2,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-03-31restructuringin_progressRestructuring Plan, 2019 [Member]USD 27,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-03-31restructuringin_progressRestructuring Plan, 2019 [Member] / Activision [Member]USD 1,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-03-31restructuringin_progressRestructuring Plan, 2019 [Member] / Blizzard [Member]USD 23,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-03-31restructuringin_progressRestructuring Plan, 2019 [Member] / King Digital Entertainment [Member]USD 1,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2021-03-31restructuringin_progressRestructuring Plan, 2019 [Member] / Corporate and Other [Member]USD 2,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-12-31restructuringin_progress20192021-12-31Company-wide plan spanning Activision, Blizzard, King, and corporate/other functionsUSD 87 (millions)restructuring_footnote
f5-10k / GLM-5.3-flash-HTML
Multi-year plan begun in 2019 to refocus resources on the largest franchises and remove organizational complexity. FY2020 plan charges of $87M relate primarily to severance ($76M severance, $6M facilities, $5M other per the liability roll-forward). FY2020 charge allocation by segment: Activision $13M, Blizzard $71M, King $(1)M, other/corporate $4M. Cumulative plan charges of $224M through December 31, 2020; total expected pre-tax charges of approximately $310M, with remaining charges largely expected within 12 months and cash outlays largely expected complete by end of 2021. Severance accrual balance of $88M at December 31, 2020. The consolidated income statement restructuring line for 2020 was $94M, which includes immaterial charges not part of this plan; employee headcount affected was not quantified.
2020-12-31restructuringin_progress20192021-12-31GlobalCompany-wide; charges concentrated in Blizzard ($71M in 2020)USD 87 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
FY2020 expense only (severance $76M, facilities $6M, other $5M); cumulative charges through 2020-12-31 were $219M against an expected program total of ~$310M. Employees affected not disclosed; program began in 2019 and continues into 2021, with remaining charges expected largely within 12 months of year-end.
2020-12-31restructuringin_progress2019-01-012021-12-31GlobalAll segmentsUSD 87 (millions)restructuring_footnote
f5-10k / Qwen3.6-27B-Q8_0
Plan began in 2019. $87M charged to expense in 2020. Total expected pre-tax charges approx $310M. Remaining charges largely expected within next 12 months. Employee count not explicitly disclosed for 2020 activity.
2020-12-31restructuringin_progressUSD 94,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2020-12-31restructuringin_progressSegment Reconciling Items [Member]USD 94,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2020-12-31restructuringin_progressEmployee Severance [Member] / Restructuring Plan, 2019 [Member]USD 76,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2020-12-31restructuringin_progressFacility Closing [Member] / Restructuring Plan, 2019 [Member]USD 6,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2020-12-31restructuringin_progressOther Restructuring [Member] / Restructuring Plan, 2019 [Member]USD 5,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2020-12-31restructuringin_progressRestructuring Plan, 2019 [Member]USD 87,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2020-12-31restructuringin_progressRestructuring Plan, 2019 [Member] / Activision [Member]USD 13,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2020-12-31restructuringin_progressRestructuring Plan, 2019 [Member] / Blizzard [Member]USD 71,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2020-12-31restructuringin_progressRestructuring Plan, 2019 [Member] / King Digital Entertainment [Member]USD -1,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2020-12-31restructuringin_progressRestructuring Plan, 2019 [Member] / Corporate and Other [Member]USD 4,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2020-09-30restructuringin_progress20192021-12-31GlobalCompany-wide (Activision, Blizzard, King, and other segments)USD 190 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Board-approved plan capped at $190M pre-tax; $173M incurred through 2020-09-30 with $48M accrued. Charges split ~60% severance, ~20% facilities, ~20% other; cash outlays largely expected by end of 2021. No employee counts disclosed.
2020-09-30restructuringannounced2020-10-272021-12-31GlobalGlobal and regional functions integrationUSD 310 (millions)other
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Post-quarter Board approval expanded the restructuring plan; total aggregate pre-tax charges now expected to be ~$310M, with remaining charges largely to be incurred within the next 12 months. ~70% expected to be paid in cash. No employee counts disclosed.
2020-09-30restructuringin_progress2019-01-012021-12-31GlobalCorporate and AdministrativeUSD 9 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
Q3 2020 charges of $9M. Total expected charges increased to $310M in subsequent event (Oct 27, 2020). Employee count not disclosed.
2020-09-30restructuringannounced2020-10-272021-12-31GlobalGlobal and Regional FunctionsUSD 310 (millions)subsequent_events
f5-10q / Qwen3.6-27B-Q8_0
Board approved expansion of restructuring plan on Oct 27, 2020. Total aggregate pre-tax charges approx $310M. Employee count not disclosed.
2020-09-30restructuringin_progressUSD 9,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-09-30restructuringin_progressSegment Reconciling Items [Member]USD 9,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-09-30restructuringin_progressEmployee Severance [Member] / Restructuring Plan, 2019 [Member]USD 6,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-09-30restructuringin_progressFacility Closing [Member] / Restructuring Plan, 2019 [Member]USD 3,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-09-30restructuringin_progressOther Restructuring [Member] / Restructuring Plan, 2019 [Member]USD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-09-30restructuringin_progressRestructuring Plan, 2019 [Member]USD 9,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-09-30restructuringin_progressRestructuring Plan, 2019 [Member] / Activision [Member]USD 1,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-09-30restructuringin_progressRestructuring Plan, 2019 [Member] / Blizzard [Member]USD 7,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-09-30restructuringin_progressRestructuring Plan, 2019 [Member] / King Digital Entertainment [Member]USD 1,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-09-30restructuringin_progressRestructuring Plan, 2019 [Member] / Corporate and Other [Member]USD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-06-30restructuringin_progress2020-12-31GlobalActivisionUSD 25 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Program began during 2019; announcement date not stated in this filing. Expected total charge $25M, of which $23M incurred through 2020-06-30. Employee affected counts not disclosed; cash outlays largely expected to finish by end of 2020 with a smaller portion into 2021.
2020-06-30restructuringin_progress2020-12-31GlobalBlizzardUSD 105 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Program began during 2019; announcement date not stated in this filing. Expected total charge $105M, of which $96M incurred through 2020-06-30. Employee affected counts not disclosed.
2020-06-30restructuringin_progress2020-12-31GlobalKingUSD 20 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Program began during 2019; announcement date not stated in this filing. Expected total charge $20M, of which $18M incurred through 2020-06-30. Employee affected counts not disclosed.
2020-06-30restructuringin_progress2020-12-31GlobalOther segments (Distribution business, corporate and administrative functions)USD 40 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Program began during 2019; announcement date not stated in this filing. Expected total charge $40M, of which $27M incurred through 2020-06-30. Employee affected counts not disclosed. Program-wide expected charge is approximately $190M, with about $50M expected in 2020; accrual balance was $49M at 2020-06-30. Severance and employee-related costs are expected to be roughly 60% of the aggregate charge.
2020-06-30restructuringin_progress2019-01-012021-12-31GlobalAll SegmentsUSD 164 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
Cumulative charges incurred through June 30, 2020 were $164 million. Total expected pre-tax charges are approximately $190 million. The plan aims to refocus resources on largest opportunities and remove complexity. A majority of cash outlays expected to be completed by end of 2020.
2020-06-30restructuringin_progressUSD 6,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-06-30restructuringin_progressSegment Reconciling Items [Member]USD 6,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-06-30restructuringin_progressEmployee Severance [Member] / Restructuring Plan, 2019 [Member]USD 3,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-06-30restructuringin_progressFacility Closing [Member] / Restructuring Plan, 2019 [Member]USD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-06-30restructuringin_progressOther Restructuring [Member] / Restructuring Plan, 2019 [Member]USD 1,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-06-30restructuringin_progressRestructuring Plan, 2019 [Member]USD 4,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-06-30restructuringin_progressRestructuring Plan, 2019 [Member] / Activision [Member]USD 2,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-06-30restructuringin_progressRestructuring Plan, 2019 [Member] / Blizzard [Member]USD 2,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-06-30restructuringin_progressRestructuring Plan, 2019 [Member] / King Digital Entertainment [Member]USD -1,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-06-30restructuringin_progressRestructuring Plan, 2019 [Member] / Corporate and Other [Member]USD 1,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-03-31restructuringin_progress2020-12-31GlobalCompany-wide (Activision, Blizzard, King, and other/corporate segments)USD 190 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Restructuring plan begun during 2019; no announcement date or employee counts disclosed. Aggregate expected pre-tax charges ~$190M, of which ~$50M expected in 2020; $160M incurred cumulatively through 2020-03-31 ($23M in Q1 2020). Charges by segment incurred through 2020-03-31: Activision $21M, Blizzard $94M, King $19M, other/corporate $26M. Accrued restructuring balance $50M at 2020-03-31. Primarily severance and employee-related costs (~60% of aggregate charge).
2020-03-31restructuringin_progress2019-01-012020-12-31GlobalCorporate and AdministrativeUSD 23 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
Continuation of 2019 restructuring plan. Q1 2020 charges of $23M primarily for severance. Total expected pre-tax charges approx $190M; approx $50M expected in 2020. Employee count affected not disclosed.
2020-03-31restructuringin_progressUSD 23,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-03-31restructuringin_progressSegment Reconciling Items [Member]USD 23,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-03-31restructuringin_progressEmployee Severance [Member]USD 23,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-03-31restructuringin_progressFacility Closing [Member]USD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-03-31restructuringin_progressOther Restructuring [Member]USD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-03-31restructuringin_progressActivision [Member]USD 2,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-03-31restructuringin_progressBlizzard [Member]USD 21,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-03-31restructuringin_progressKing Digital Entertainment [Member]USD -1,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2020-03-31restructuringin_progressCorporate and Other [Member]USD 1,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-12-31restructuringin_progressActivisionUSD 19 (millions)restructuring_footnote
f5-10k / GLM-5.3-flash-HTML
FY2019 restructuring and related costs attributed to the Activision segment. Company-wide plan, previously announced, refocuses resources on largest opportunities and removes duplication; actions remain in progress into 2020. Program total expected charges approximately $190 million, with about $50 million expected in 2020, primarily severance (~60%), facilities (~20%), and other asset write-downs (~20%). Headcount affected not disclosed.
2019-12-31restructuringin_progressBlizzardUSD 68 (millions)restructuring_footnote
f5-10k / GLM-5.3-flash-HTML
FY2019 restructuring and related costs attributed to the Blizzard segment. Company-wide plan, previously announced, refocuses resources on largest opportunities and removes duplication; actions remain in progress into 2020. Program total expected charges approximately $190 million, with about $50 million expected in 2020, primarily severance (~60%), facilities (~20%), and other asset write-downs (~20%). Headcount affected not disclosed.
2019-12-31restructuringin_progressKingUSD 20 (millions)restructuring_footnote
f5-10k / GLM-5.3-flash-HTML
FY2019 restructuring and related costs attributed to the King segment. Company-wide plan, previously announced, refocuses resources on largest opportunities and removes duplication; actions remain in progress into 2020. Program total expected charges approximately $190 million, with about $50 million expected in 2020, primarily severance (~60%), facilities (~20%), and other asset write-downs (~20%). Headcount affected not disclosed.
2019-12-31restructuringin_progressOther segments (non-reportable segments and corporate/administrative functions)USD 25 (millions)restructuring_footnote
f5-10k / GLM-5.3-flash-HTML
FY2019 restructuring and related costs for operating segments outside the reportable segments plus corporate and administrative functions; excludes a $5 million restructuring-related inventory write-down recorded in cost of revenues. Plan previously announced and remains in progress into 2020; expected aggregate program charges ~$190 million (~$50 million in 2020). Accrued restructuring balance at December 31, 2019 was $35 million, including $32 million of severance. Headcount affected not disclosed.
2019-12-31restructuringin_progress2020-12-31GlobalActivisionUSD 19 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
FY2019 restructuring and related costs charged to expense for the Activision segment; total expected program charge for this segment is $25 million. No employee counts disclosed.
2019-12-31restructuringin_progress2020-12-31GlobalBlizzardUSD 68 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
FY2019 restructuring and related costs charged to expense for the Blizzard segment; total expected program charge for this segment is $105 million. No employee counts disclosed.
2019-12-31restructuringin_progress2020-12-31GlobalKingUSD 20 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
FY2019 restructuring and related costs charged to expense for the King segment; total expected program charge for this segment is $20 million. No employee counts disclosed.
2019-12-31restructuringin_progress2020-12-31GlobalOther segments, corporate and administrative functionsUSD 25 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
FY2019 restructuring and related costs for non-reportable segments and corporate functions; total expected program charge for this component is $40 million. Program-wide expected pre-tax charges total approximately $190 million (about $50 million still to be incurred in 2020), comprising severance (~60%), facilities (~20%), and other asset write-downs (~20%). Includes a $5 million inventory write-down from shifting consumer product activities to a licensing model. No employee counts disclosed.
2019-12-31restructuringin_progress2019-01-012020-12-31GlobalAll segmentsUSD 132 (millions)restructuring_footnote
f5-10k / Qwen3.6-27B-Q8_0
Plan aimed at refocusing resources on largest opportunities and removing complexity. Charges include severance, lease write-downs, and asset write-downs. Expected aggregate pre-tax charges of $190 million, with $50 million expected in 2020. Employee count not disclosed.
2019-12-31restructuringin_progressUSD 132,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2019-12-31restructuringin_progressSegment Reconciling Items [Member]USD 137,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2019-12-31restructuringin_progressEmployee Severance [Member]USD 76,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2019-12-31restructuringin_progressFacility Closing [Member]USD 29,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2019-12-31restructuringin_progressOther Restructuring [Member]USD 27,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2019-12-31restructuringin_progressActivision [Member]USD 19,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2019-12-31restructuringin_progressBlizzard [Member]USD 68,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2019-12-31restructuringin_progressKing Digital Entertainment [Member]USD 20,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2019-12-31restructuringin_progressCorporate and Other [Member]USD 25,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2019-09-30restructuringin_progress2019-02-122019-12-31GlobalConsolidated (Activision, Blizzard, King, and corporate/other segments)USD 150 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Board-authorized plan to refocus resources and reduce complexity; expected aggregate pre-tax charges of ~$150M in 2019 (severance ~55%, facilities ~20%, other asset write-downs ~25%). No employee headcount affected disclosed. Actions largely expected complete by end of 2019, with cash payments continuing into 2020. Includes a $4M inventory write-down from shifting consumer products to a licensing model.
2019-09-30restructuringin_progress2019-02-122019-12-31GlobalBlizzardUSD 66 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Expected total pre-tax restructuring charges by segment for FY2019; sub-component of the consolidated program (components sum to $150M).
2019-09-30restructuringin_progress2019-02-122019-12-31GlobalOther segments (Studios, Distribution, corporate and administrative functions)USD 42 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Expected total pre-tax restructuring charges by segment for FY2019; sub-component of the consolidated program.
2019-09-30restructuringin_progress2019-02-122019-12-31GlobalKingUSD 27 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Expected total pre-tax restructuring charges by segment for FY2019; sub-component of the consolidated program.
2019-09-30restructuringin_progress2019-02-122019-12-31GlobalActivisionUSD 15 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Expected total pre-tax restructuring charges by segment for FY2019; sub-component of the consolidated program.
2019-09-30divestiture_reductioncompleted2018-12-312018-12-31GlobalActivision — Destiny franchiseother
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Effective 2018-12-31 Activision and Bungie mutually terminated the Destiny publishing relationship; publishing rights transferred to Bungie in exchange for cash and assumption of customer obligations. No headcount figures disclosed; included because it materially reduced the Activision workforce base reflected in 2019 results.
2019-09-30restructuringin_progress2019-02-122019-12-31GlobalCorporate and AdministrativeUSD 150 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
Board-authorized plan to refocus resources and remove complexity. Expected aggregate pre-tax charges of $150 million in 2019, primarily severance (55%), facilities (20%), and other asset write-downs (25). Employee count not disclosed.
2019-09-30restructuringin_progressUSD 24,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-09-30restructuringin_progressSegment Reconciling Items [Member]USD 28,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-09-30restructuringin_progressEmployee Severance [Member]USD 5,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-09-30restructuringin_progressFacility Closing [Member]USD 13,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-09-30restructuringin_progressOther Restructuring [Member]USD 6,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-09-30restructuringin_progressActivision [Member]USD 1,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-09-30restructuringin_progressBlizzard [Member]USD 12,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-09-30restructuringin_progressKing Digital Entertainment [Member]USD 4,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-09-30restructuringin_progressCorporate and Other [Member]USD 7,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-06-30restructuringin_progress2019-02-122019-12-31GlobalActivisionUSD 14 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Board-authorized plan to refocus resources on largest opportunities and remove complexity; expected 2019 pre-tax charge by segment. Employee counts not disclosed.
2019-06-30restructuringin_progress2019-02-122019-12-31GlobalBlizzardUSD 77 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Largest segment allocation of expected 2019 restructuring charge; $39M incurred YTD Q2 2019. Employee counts not disclosed.
2019-06-30restructuringin_progress2019-02-122019-12-31GlobalKingUSD 27 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Expected 2019 pre-tax charge; $13M incurred YTD Q2 2019. Employee counts not disclosed.
2019-06-30restructuringin_progress2019-02-122019-12-31GlobalOther segments (Studios, Distribution, corporate and administrative functions)USD 32 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Includes non-reportable segments and corporate functions; $16M incurred YTD Q2 2019. Employee counts not disclosed.
2019-06-30restructuringin_progress2019-02-122019-12-31GlobalAll segmentsUSD 150 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
Board-authorized plan to refocus resources and remove complexity. Expected aggregate pre-tax charges of approx $150M in 2019, primarily severance (55%), facilities (20%), and asset write-downs (25). Employee count not disclosed.
2019-06-30restructuringin_progressUSD 22,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-06-30restructuringin_progressSegment Reconciling Items [Member]USD 22,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-06-30restructuringin_progressEmployee Severance [Member]USD 9,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-06-30restructuringin_progressFacility Closing [Member]USD 9,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-06-30restructuringin_progressOther Restructuring [Member]USD 4,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-06-30restructuringin_progressActivision [Member]USD 2,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-06-30restructuringin_progressBlizzard [Member]USD 13,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-06-30restructuringin_progressKing Digital Entertainment [Member]USD 6,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-06-30restructuringin_progressCorporate and Other [Member]USD 1,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-03-31restructuringin_progress2019-02-122019-12-31GlobalActivisionUSD 17 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Board-authorized plan to refocus resources on largest franchises and remove complexity. No employee count disclosed. Total expected 2019 pre-tax charge ~$150M (severance ~60%, facilities ~15%, asset write-downs/other ~25%); $57M charged in Q1 2019 ($9M Activision). Actions largely expected complete by end of 2019, with cash payments possibly into 2020.
2019-03-31restructuringin_progress2019-02-122019-12-31GlobalBlizzardUSD 60 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Segment component of the consolidated restructuring program; no employee count disclosed. $26M of the $57M Q1 2019 charge related to Blizzard.
2019-03-31restructuringin_progress2019-02-122019-12-31GlobalKingUSD 34 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Segment component of the consolidated restructuring program; no employee count disclosed. $8M of the $57M Q1 2019 charge related to King.
2019-03-31restructuringin_progress2019-02-122019-12-31GlobalOther segments (Studios, Distribution, corporate and administrative functions)USD 39 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Segment component of the consolidated restructuring program; no employee count disclosed. $14M of the $57M Q1 2019 charge related to other segments. Accrued restructuring balance at 2019-03-31 was $34M ($32M severance and employee related, $2M other), after $12M cash payments and an $11M non-cash write-down of canceled-project assets.
2019-03-31restructuringin_progress2019-02-122019-12-31GlobalCorporate and Administrative; Activision; Blizzard; KingUSD 57 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
Board-authorized plan to refocus resources on largest opportunities and remove complexity. Charges include severance and asset write-downs from canceled projects. Total expected pre-tax charges for 2019 are approximately $150 million. Employee count affected is not disclosed.
2019-03-31restructuringin_progressUSD 57,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-03-31restructuringin_progressSegment Reconciling Items [Member]USD 57,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-03-31restructuringin_progressEmployee Severance [Member]USD 43,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-03-31restructuringin_progressOther Restructuring [Member]USD 14,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-03-31restructuringin_progressActivision [Member]USD 9,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-03-31restructuringin_progressBlizzard [Member]USD 26,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-03-31restructuringin_progressKing Digital Entertainment [Member]USD 8,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2019-03-31restructuringin_progressCorporate and Other [Member]USD 14,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2018-12-31restructuringannounced2019-02-12USD 150 (millions)subsequent_events
f5-10k / GLM-5.3-flash-HTML
Board-authorized plan to refocus resources on largest opportunities and reduce complexity; expected pre-tax charges of ~$150M in 2019 split roughly 65% severance, 20% facilities, 15% asset write-downs/other. Majority of charges expected in Q1 2019, with most of the balance in the remainder of 2019; no affected-headcount figure disclosed.
2018-12-31restructuringcompletedUSD 10 (millions)other
f5-10k / GLM-5.3-flash-HTML
FY2018 restructuring costs of $10 million, primarily severance, per the segment reconciliation table. The filing provides no program narrative, announcement date, timeline, or affected-headcount figure; whether related to the 2017 program ($15M) is not stated.
2018-12-31restructuringannounced2019-02-12Company-wide; non-development and administrative functions, global and regional sales and go-to-market capabilitiesUSD 150 (millions)subsequent_events
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Board-authorized plan to refocus resources on largest opportunities and remove complexity; approximately $150 million pre-tax charges expected in 2019 (severance ~65%, facilities ~20%, asset write-downs and other ~15%), majority in Q1 2019, paid almost entirely in cash. No employee headcount disclosed. Announced after fiscal year-end but before filing.
2018-12-31restructuringin_progressCompany-wideUSD 10 (millions)MD&A
f5-10k / MiMo-V2.6-Flash-fp8-HTML
FY2018 restructuring costs, described as primarily severance charges; employee counts, announcement date, and program status not disclosed.
2018-12-31restructuringannounced2019-02-122019-12-31GlobalNon-development and administrative-related costs; global and regional sales and go-to-marketUSD 150 (millions)subsequent_events
f5-10k / Qwen3.6-27B-Q8_0
Board-authorized restructuring plan announced Feb 12, 2019. Expected aggregate pre-tax charges of ~$150M in 2019 related to severance (~65%), facilities costs (~20%), and asset write-downs/other (~15%). Majority of charges expected in Q1 2019.
2018-12-31restructuringcompleted20172017-12-31GlobalGeneral and AdministrativeUSD 15 (millions)restructuring_footnote
f5-10k / Qwen3.6-27B-Q8_0
Restructuring costs incurred in 2017, primarily severance costs. No comparable activity in 2016.
2018-12-31restructuringin_progressSegment Reconciling Items [Member]USD 10,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2018-09-30restructuringin_progressSegment Reconciling Items [Member]USD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2018-06-30restructuringin_progressSegment Reconciling Items [Member]USD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2018-03-31restructuringin_progressSegment Reconciling Items [Member]USD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2017-12-31restructuringcompletedUSD 15 (millions)MD&A
f5-10k / GLM-5.3-flash-HTML
Restructuring charges incurred in 2017, primarily severance costs, with no comparable activity in 2016. Number of employees affected not disclosed.
2017-12-31restructuringcompletedUSD 15 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Restructuring charges of $15 million incurred in 2017, primarily severance costs, with no comparable activity in 2016; employees affected not disclosed. Charge presented as a reconciling item between segment operating income and consolidated operating income.
2017-12-31restructuringcompletedUSD 15 (millions)MD&A
f5-10k / Qwen3.6-27B-Q8_0
Restructuring costs of $15 million, primarily severance costs, incurred in 2017. Employee count not disclosed.
2017-12-31restructuringin_progressSegment Reconciling Items [Member]USD 15,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2017-09-30restructuringcompletedUSD 11 (millions)MD&A
f5-10q / Qwen3.6-27B-Q8_0
Reflects restructuring charges, primarily severance costs, for the nine months ended September 30, 2017. Employee count not disclosed.
2017-09-30restructuringin_progressSegment Reconciling Items [Member]USD 11,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2017-06-30restructuringin_progressUSD 11 (millions)MD&A
f5-10q / Qwen3.6-27B-Q8_0
Reflects restructuring charges incurred, primarily severance costs, for the six months ended June 30, 2017. Employee count not disclosed.
2017-06-30restructuringin_progressSegment Reconciling Items [Member]USD 11,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2017-03-31restructuringin_progressUSD 11 (millions)other
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Restructuring charges of $11 million in Q1 2017, described as primarily severance costs; no employee count, geography, or timing disclosed. Prior-year comparative column ($0) not extracted.
2017-03-31restructuringin_progressUSD 11 (millions)MD&A
f5-10q / Qwen3.6-27B-Q8_0
Reflects restructuring charges incurred, primarily severance costs.
2017-03-31restructuringin_progressSegment Reconciling Items [Member]USD 11,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2016-12-31acquisition_additioncompleted2016-02-232016-02-23King (mobile gaming segment)business_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
King acquired for approximately $5.8 billion and consolidated from the February 23, 2016 closing date; King's acquired headcount is not quantified in the filing.
2016-12-31acquisition_additioncompleted2016-02-232016-02-23Global (King: UK-headquartered, mobile operations)King Digital Entertainment segmentUSD 5,828 (millions)business_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Aggregate purchase price of $5.8 billion; King contributed $1,523 million of net revenues post-close. Headcount added through the acquisition is not disclosed. King represented 7% of total assets and 23% of 2016 net revenues.
2016-12-31acquisition_additioncompleted2016-02-232016-02-23GlobalKing Digital EntertainmentUSD 5,800 (millions)Item 1. Business - The King Acquisition
f5-10k / Qwen3.6-27B-Q8_0
Acquired King Digital Entertainment. Specific headcount added not disclosed, but King results included from closing date.
2016-03-31acquisition_additioncompleted2015-11-022016-02-23GlobalKing Digital Entertainmentbusiness_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
King Acquisition closed 2016-02-23 for ~$5.8B; headcount added not quantified. King contributed $183M net revenue and $(50)M net loss post-close.
2015-12-31acquisition_additioncompleted2015-12-222015-12-22Media Networks (eSports)business_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
Business of Major League Gaming, Inc. acquired December 22, 2015 for $46 million in cash; $12 million allocated to goodwill. MLG operates within the Media Networks segment. Headcount addition to the workforce not disclosed.
2015-12-31acquisition_additioncompleted2015-11-022016-02-23IrelandMobile gaming (King Digital Entertainment plc)subsequent_events
f5-10k / GLM-5.3-flash-HTML
Transaction Agreement signed November 2, 2015; acquisition completed February 23, 2016 (subsequent event) for $5.9 billion in consideration to King shareholders and share-based award holders. King is incorporated under the laws of Ireland and becomes a wholly-owned subsidiary, adding King's mobile workforce after fiscal year-end; headcount addition not disclosed. FY2015 financial results exclude King.
2015-12-31acquisition_additioncompleted2015-12-222015-12-22United StatesMedia NetworksUSD 46 (millions)business_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Purchase price of $46 million in cash for the business of Major League Gaming, Inc.; no headcount added is disclosed. Charge shown is aggregate purchase price, not a severance or restructuring charge.
2015-12-31acquisition_additioncompleted2015-11-022016-02-23Ireland / globalMobile (King Digital Entertainment)USD 5,900 (millions)subsequent_events
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Transaction Agreement signed 2015-11-02; acquisition closed 2016-02-23, after fiscal year-end, so King results are excluded from FY2015. Consideration of $5.9 billion transferred to King shareholders and share-based award holders; no headcount added is disclosed. Charge shown is consideration, not severance.
2015-12-31acquisition_additioncompleted2015-12-222015-12-22GlobalMedia NetworksUSD 46 (millions)business_combinations_footnote
f5-10k / Qwen3.6-27B-Q8_0
Acquired business of Major League Gaming, Inc. for $46 million cash. Headcount not explicitly disclosed.
2015-09-30acquisition_additionannounced2015-11-022016-05-31Ireland / globalMobile entertainment (King Digital Entertainment plc)subsequent_events
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Post-quarter announcement (Nov 2, 2015) of agreement to acquire King Digital at $18.00/share, ~$5.9B consideration, expected close by spring 2016; no King headcount figure disclosed. Includes ~$200M of share-based awards for replacement of King employee/director awards.
2013-12-31restructuringcompleted2011-02-032011-12-31GlobalActivisionUSD 0 (millions)restructuring_footnote
f5-10k / Qwen3.6-27B-Q8_0
2011 Restructuring completed as of Dec 31, 2011. No significant additional restructuring expenses incurred in 2013. Remaining liability of $3 million for facilities costs.
2013-12-31restructuringin_progressUSD 0 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2013-12-31restructuringin_progress Material Reconciling ItemsUSD 0 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2013-12-31restructuringin_progress ActivisionUSD 0 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2012-12-31restructuringcompleted2011-02-032011-12-31Activision segmentrestructuring_footnote
f5-10k / GLM-5.3-flash-HTML
2011 Restructuring: Board-authorized program to focus on a reduced slate of titles, discontinue music-based game development, close the related business unit, cancel titles in production, and reduce studio headcount and corporate overhead. Charges of $25 million ($20M severance, $4M facilities, $1M contract termination) were recorded in fiscal 2011, prior to the current reporting period, and the program was completed as of December 31, 2011. During fiscal 2012 only $4 million of severance-reserve payments were settled, leaving a $3 million facilities-cost reserve at year-end; no new charges and no workforce reduction are attributed to fiscal 2012, and the affected-employee headcount is not disclosed in this filing. Retained here because this program and its fiscal 2012 reserve settlement are the only restructuring disclosures in the current filing; the separate 2008 Business Combination integration restructuring is omitted as immaterial and completed prior to the current year.
2012-12-31restructuringcompleted2011-02-032011-12-31GlobalActivision SegmentUSD 25 (millions)restructuring_footnote
f5-10k / Qwen3.6-27B-Q8_0
2011 Restructuring completed as of Dec 31, 2011. Charges included severance, facility exit, and project cancellation costs. No significant additional expenses expected in 2012.
2012-12-31restructuringin_progressUSD 0 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2012-12-31restructuringcompleted2011-02-032011-12-31GlobalActivisionUSD 25 (millions)restructuring_footnote
f5-10k / Qwen3.6-27B-Q8_0
2011 Restructuring involving discontinuation of music-based games, closure of related business unit, cancellation of titles, and reduction in studio headcount and corporate overhead. Completed as of Dec 31, 2011. No employee count disclosed for the action itself, only financial charges.
2012-12-31restructuringin_progressUSD 0 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2012-09-30restructuringin_progressUSD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2012-06-30restructuringin_progressUSD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2012-03-31restructuringin_progressUSD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2011-12-31restructuringcompleted2011-02-032011-12-31Activision segment; music-based games business unit closure and title cancellationsUSD 25 (millions)restructuring_footnote
f5-10k / GLM-5.3-flash-HTML
FY2011 charges per reserve rollforward: severance $20M, facility exit $4M, contract termination $1M. Program included reduced title slate, discontinuation of music-based games, studio headcount reduction; no employee count disclosed.
2011-12-31restructuringcompleted20082011-12-31USD 1 (millions)MD&A
f5-10k / GLM-5.3-flash-HTML
Legacy integration plan from the July 2008 Business Combination; FY2011 expense was $1 million recorded in general and administrative expense, and the program was completed as of December 31, 2011. Headcount figures for the program were never disclosed.
2011-12-31restructuringcompleted2011-02-032011-12-31GlobalActivision segment — music-based games business unit and other cancelled titles; studio headcount and corporate overheadUSD 25 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
2011 Restructuring authorized 2011-02-03: reduced title slate, discontinued music-based games, closed related business unit, cancelled other in-production titles, with studio headcount and corporate overhead reductions. Charges comprise $20M severance, $4M facilities, $1M contract termination. Completed as of 2011-12-31; no employee count disclosed. Charge components sum to $25M as stated.
2011-12-31restructuringcompleted2008-07-092011-12-31GlobalCorporate — post-Business Combination organizational integrationUSD 1 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Legacy organizational restructuring from the 2008 Business Combination; $1M of expense recorded in 2011 within general and administrative expense. Program completed as of 2011-12-31 with no further charges expected. Multi-year program — only FY2011 activity captured.
2011-12-31restructuringcompleted2011-02-032011-12-31GlobalActivision PublishingUSD 25 (millions)restructuring_footnote
f5-10k / Qwen3.6-27B-Q8_0
2011 Restructuring involving focus on reduced slate of titles, discontinuation of music-based games, closure of related business unit, and reduction in studio headcount and corporate overhead. Completed as of Dec 31, 2011. Employee count not disclosed.
2011-12-31restructuringin_progressUSD 25,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2011-09-30restructuringin_progress2011-02-03Not specifiedActivision Publishing, Inc. — music-based games business unit, studio headcount and corporate overheadUSD 24 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Board-approved plan to focus on a reduced slate, discontinue music-based game development, close that business unit, cancel other in-production titles, and reduce studio headcount and corporate overhead. Nine-month charge of $24M (severance $19M, facilities $4M, contract termination $1M); $3M recognized in Q3. Reserve balance $9M at 2011-09-30. Filer states the restructuring is substantially completed with no significant additional expense expected; no employee count or completion date disclosed.
2011-09-30othercompleted2008-07-01Not specifiedCompany-wide — organizational restructuring following the 2008 Vivendi Games business combinationrestructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Implementation of the organizational restructuring plan from the July 2008 business combination is complete; minimal cash payments and no additional charges in the current quarter or year-to-date period.
2011-09-30restructuringin_progress2011-02-03Activision Publishing, Inc.USD 24 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
2011 Restructuring plan approved Feb 3, 2011 involving focus on reduced slate of titles, discontinuation of music-based games, closure of related business unit, and reduction in studio headcount and corporate overhead. Charges of $24M for nine months ended Sept 30, 2011. Employee count not disclosed.
2011-09-30restructuringin_progressUSD 3,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2011-06-30restructuringin_progress2011-02-03Activision Publishing, Inc. — studio headcount and corporate overheadUSD 22 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Board-approved plan involving a reduced slate of titles, discontinuation of music-based game development, closure of that business unit, cancellation of other in-production titles, and related studio headcount and corporate overhead reductions. $22M charged in six months ended June 30, 2011 ($3M in Q2); $12M reserve balance at quarter-end; substantially complete with a maximum of approximately $6M of additional expense expected. Number of employees affected not disclosed.
2011-06-30restructuringin_progress2011-02-03Activision Publishing, Inc.USD 22 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
2011 Restructuring involving focus on reduced slate of titles, discontinuation of music-based games, closure of related business unit, and reduction in studio headcount and corporate overhead. Charges of $22 million for six months ended June 30, 2011. Company expects to incur max of approx $6 million additional expenses.
2011-06-30restructuringin_progressUSD 3,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2011-03-31restructuringin_progress2011-02-032011-06-30United StatesActivisionUSD 19 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
2011 Restructuring approved by Board on 2011-02-03: reduced title slate, discontinuation of music-based games, closure of that business unit, cancellation of other in-production titles, plus studio headcount and corporate overhead reductions. Q1 charge of $19M ($14M severance, $5M facilities); expected total pre-tax cost of $19M-$36M ($14M-$30M after tax), with high-end after-tax cash costs of ~$24M severance and ~$6M facility exit costs. No employee count disclosed. Reserve balance at 2011-03-31 was $16M ($11M severance, $5M facilities). All amounts recorded in the Activision segment.
2011-03-31restructuringin_progress2011-02-032011-06-30GlobalActivisionUSD 19 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
Board approved plan on Feb 3, 2011 involving focus on reduced slate of titles, discontinuation of music-based games, closure of related business unit, and reduction in studio headcount and corporate overhead. Expected total costs $19-$36M pre-tax. Employee count not disclosed.
2011-03-31restructuringin_progressUSD 19,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2010-12-31restructuringannounced5002011-02-032011-03-31Guitar Hero / music-based games business unit; studio headcount and corporate overheadUSD 35 (millions)subsequent_events
f5-10k / GLM-5.3-flash-HTML
Board-approved plan shifts the company to a reduced title slate: discontinues development of all music-based games, closes the related business unit, and cancels other titles in production. Separation of approximately 500 employees expected during the quarter ending March 31, 2011. Net pretax charge disclosed as a range of $35 million to $50 million, to be recognized in the first two quarters of 2011 (lower bound captured; range per disclosure), comprising severance, other separation benefits and other exit costs, all expected to be cash expenditures during 2011.
2010-12-31restructuringcompleted20082009-06-30Company-wide Business Combination integration plan; FY2010 residual charge recorded in Activision segmentUSD 3 (millions)restructuring_footnote
f5-10k / GLM-5.3-flash-HTML
Residual fiscal 2010 activity under the organizational restructuring plan implemented in the third quarter of 2008 following the Business Combination; plan substantially completed as of June 30, 2009. The $3 million FY2010 charge was entirely severance (recorded in general and administrative expense); no headcount reductions attributed to fiscal 2010. Restructuring reserve balance of $2 million (severance) at December 31, 2010, all in the Activision segment.
2010-12-31restructuringannounced5002011-02-032011-03-31GlobalActivision Publishing — studio headcount and corporate overhead; disbanding of Guitar Hero business unit and cancellation of True Crime: Hong KongUSD 43 (millions)subsequent_events
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Charge disclosed as a range of $35 million to $50 million; midpoint shown. Plan approved 2011-02-03, after fiscal year-end, to be implemented in quarter ending 2011-03-31; comprises severance, other separation benefits and exit costs, all expected to be cash expenditures during 2011.
2010-12-31restructuringannounced5002011-02-032011-03-31GlobalActivision PublishingUSD 43 (millions)subsequent_events
f5-10k / Qwen3.6-27B-Q8_0
Board approved plan on Feb 3, 2011 to focus on reduced slate of titles, disband Guitar Hero unit, and reduce studio headcount and corporate overhead. Expected net pretax charge between $35 million and $50 million.
2010-12-31restructuringin_progressUSD 0 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2010-09-30restructuringin_progressUSD 0 (millions)financial_statements
f5-10q / Qwen3.6-27B-Q8_0
Restructuring expense was $0 million for the three months ended September 30, 2010, and $0 million for the nine months ended September 30, 2010. No specific employee counts or severance details were disclosed for this period.
2010-09-30restructuringin_progressUSD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2010-06-30otherin_progress452010-03-03United StatesInfinity Ward (Activision Publishing)other
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Approximately 45 Infinity Ward employees resigned between 2010-03-03 and 2010-07-30, following termination of two senior employees and related litigation. Period spans beyond quarter-end.
2010-06-30othercompleted22010-03-012010-03-01United StatesInfinity Ward (Activision Publishing) — senior managementother
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Company terminated employment of Jason West and Vince Zampella on 2010-03-01 following internal HR inquiry. Disclosed in this filing's legal proceedings note; event occurred in Q1 2010.
2010-06-30otherin_progress452010-03-03United StatesInfinity Wardlegal_proceedings
f5-10q / Qwen3.6-27B-Q8_0
Approximately 45 employees of Infinity Ward resigned from the Company during the period from March 3, 2010 through July 30, 2010, following the termination of two senior employees and subsequent litigation.
2010-06-30restructuringin_progressUSD 0 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2010-03-31othercompleted22010-03-01United StatesInfinity Ward studio — senior leadershipother
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Company terminated employment of Jason West and Vince Zampella on March 1, 2010 following an internal HR inquiry; both filed breach-of-contract and wrongful-termination claims seeking damages in excess of $36 million.
2010-03-31otherin_progress35United StatesInfinity Ward studioother
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Approximately 35 employees resigned during the quarter ended March 31, 2010 and through May 5, 2010; filing states additional resignations are likely.
2010-03-31otherannounced382010-04-27United StatesInfinity Ward studiosubsequent_events
f5-10q / MiMo-V2.6-Flash-fp8-HTML
38 current and former Infinity Ward employees filed suit claiming unpaid bonuses and compensation of at least $75–125 million plus punitive damages; Company has accrued appropriate amounts and does not expect a material impact.
2010-03-31restructuringin_progressCertain studiosMD&A
f5-10q / MiMo-V2.6-Flash-fp8-HTML
MD&A cites additional product development costs related to headcount reductions at certain studios to align resources with the upcoming product slate; no employee count or charge amount disclosed.
2010-03-31otherin_progress352010-03-01United StatesInfinity Wardlegal_proceedings
f5-10q / Qwen3.6-27B-Q8_0
Termination of two senior employees (Jason West and Vince Zampella) on March 1, 2010, followed by approximately 35 resignations during the quarter and through May 5, 2010. Additional resignations are likely.
2009-12-31restructuringcompleted2008Company-wide (Activision, Distribution, and Non-Core exit operations)USD 23 (millions)restructuring_footnote
f5-10k / GLM-5.3-flash-HTML
Organizational restructuring launched Q3 2008 to integrate operations following the Business Combination. FY2009 charges of $23 million ($19M severance, $4M facilities) split by segment as $2M Activision, $3M Distribution, $18M Non-Core wind-down; majority completed by June 30, 2009 with $9 million liability remaining at year-end. Included complete wind down of Non-Core (legacy Vivendi Games) operations. No employee counts disclosed for the 2009 activity.
2009-12-31otherannouncedInfinity Ward studio (Activision game development)other
f5-10k / GLM-5.3-flash-HTML
Internal human resources inquiry concluding regarding breaches of contract and insubordination by two senior studio employees; matter expected to involve departure of key personnel and litigation. Disclosure made in the fiscal 2009 Form 10-K; no specific announcement or completion date given.
2009-12-31restructuringcompleted2008-09-302009-06-30GlobalCompany-wide (Business Combination integration; includes Non-Core exit operations)USD 23 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
FY2009 activity only (severance $19M, facilities $4M); program began Q3 2008 and prior-year charges of $93M are excluded. Majority of activities completed as of June 30, 2009; $9M reserve remained at year-end. No employees-affected count disclosed. Program covers severance, facility exits, asset write-downs and cancellation of projects, including wind-down of legacy Vivendi Games Non-Core divisions.
2009-12-31otherin_progress2United StatesInfinity Ward studio (Activision segment)other
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Internal human resources inquiry into alleged breaches of contract and insubordination by two senior employees at Infinity Ward; filer expects the matter to involve departure of key personnel and litigation, but does not expect a material impact. No announcement date, charge or completion date disclosed.
2009-12-31restructuringcompleted2008-07-092009-06-30GlobalNon-Core / CorporateUSD 23 (millions)restructuring_footnote
f5-10k / Qwen3.6-27B-Q8_0
Organizational restructuring resulting from the Business Combination. Majority of activities completed by June 30, 2009. Charge includes severance, facility exit costs, and asset write-downs. Employee count not disclosed.
2009-12-31restructuringin_progressUSD 23,000,000 (absolute)restructuring_footnote
f5-10k / no-ai-xblr
2009-09-30restructuringin_progress2008-07-09GlobalConsolidated (Activision, Blizzard, Distribution, Non-Core)USD 29 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Post-Business Combination organizational restructuring; $29M charged in nine months ended 2009-09-30 ($21M severance, $8M facilities). Filer states plan substantially completed by 2009-06-30; no employee counts disclosed. Reserve balance $24M at quarter-end.
2009-09-30restructuringin_progress2008-07-09GlobalCorporate and Non-CoreUSD 29 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
Charges related to organizational restructuring resulting from the Business Combination. Includes severance and facility costs. Employee count not disclosed.
2009-09-30restructuringin_progressUSD -1,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2009-06-30restructuringin_progress2008-07-092009-09-30GlobalNon-core exit operationsUSD 30 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
Charges incurred in the six months ended June 30, 2009 related to the Business Combination restructuring. Employee count not disclosed; charges include severance and facility costs.
2009-06-30restructuringin_progressUSD 15,000,000 (absolute)restructuring_footnote
f5-10q / no-ai-xblr
2009-03-31restructuringin_progress2008-07-092009-06-30GlobalActivision segmentUSD 7 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Q1 2009 restructuring charge of $7M for the Activision segment; reserve balance $5M at 2009-03-31. Employee counts not disclosed.
2009-03-31restructuringin_progress2008-07-092009-06-30GlobalDistribution segmentUSD 3 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Q1 2009 restructuring charge of $3M for the Distribution segment; reserve balance $3M at 2009-03-31. Employee counts not disclosed.
2009-03-31restructuringin_progress2008-07-092009-06-30GlobalActivision Blizzard's non-core exit operationsUSD 5 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Q1 2009 restructuring charge of $5M for non-core exit operations (legacy Vivendi Games divisions being wound down); reserve balance $36M at 2009-03-31. Total program charge expected $124M-$130M pre-tax through 2009-06-30, with $16M-$22M expected in Q2 2009. Employee counts not disclosed.
2009-03-31restructuringin_progress2008-07-092009-06-30GlobalActivision Blizzard's non-core exit operationsUSD 15 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
Organizational restructuring resulting from the Business Combination. Q1 2009 charges of $15 million primarily for severance. Total expected restructuring costs from combination date through June 30, 2009 estimated at $124-$130 million before tax. Employee headcount affected not disclosed.
2008-12-31acquisition_additioncompleted2008-07-092008-07-09GlobalActivision Publishing; Blizzard Entertainment; Activision Blizzard DistributionUSD 9,919 (millions)business_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
Reverse acquisition consummated July 9, 2008 (agreement dated December 1, 2007): Vivendi Games deemed accounting acquirer and Activision, Inc. the acquiree; the two workforces were combined at closing. Charge shown is total purchase consideration for Activision, Inc., not a workforce-related charge. Headcount added through the combination not disclosed.
2008-12-31restructuringin_progress2008-07-092009-06-30North America, Europe, and AustraliaActivision Blizzard's non-core exit operations (legacy Vivendi Games units incl. Vivendi Games Mobile and Sierra Online)USD 91 (millions)restructuring_footnote
f5-10k / GLM-5.3-flash-HTML
Segment attribution of the $93 million FY2008 Business Combination integration program (implemented in Q3 2008); FY2008 company-wide charges included $54M severance, $7M facility costs, $26M asset write-downs (incl. $16M goodwill and $5M trade-name impairments), $5M contract terminations. Program expected substantially complete by June 2009 with cumulative before-tax charges of $113–$133 million. Employee counts not disclosed.
2008-12-31restructuringin_progress2008-07-092009-06-30North America, Europe, and AustraliaActivision PublishingUSD 2 (millions)restructuring_footnote
f5-10k / GLM-5.3-flash-HTML
Segment attribution of the $93 million FY2008 Business Combination integration program; employee counts not disclosed.
2008-12-31acquisition_additioncompleted2008-09-112008-09-11United KingdomActivision Publishing — music-based game development studiobusiness_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
UK-based developer specializing in the music-based genre, acquired to strengthen development resources in the Guitar Hero franchise area; headcount added not disclosed.
2008-12-31acquisition_additioncompleted2008-11-102008-11-10United States (Iowa City, Iowa)Activision Publishing — Wii and NDS development studiobusiness_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
Award-winning development studio with Wii and NDS expertise; headcount added not disclosed.
2008-12-31acquisition_additioncompleted2007-12-012008-07-09GlobalActivision Publishing; Blizzard; Distribution; Non-core exit operationsbusiness_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Business Combination with Vivendi Games closed 2008-07-09; accounted for as a reverse acquisition. Headcount added not disclosed.
2008-12-31acquisition_additioncompleted2008-09-112008-09-11United KingdomActivision Publishing — music-based game developmentbusiness_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquisition of Freestyle Games, Ltd.; headcount added not disclosed.
2008-12-31acquisition_additioncompleted2008-11-102008-11-10United States (Iowa City, Iowa)Activision Publishing — Wii and NDS developmentbusiness_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquisition of Budcat Creations, LLC; headcount added not disclosed.
2008-12-31restructuringin_progress2008-09-302009-06-30North America, Europe, AustraliaActivision Blizzard non-core exit operations (legacy Vivendi Games divisions, incl. Vivendi Games Mobile and Sierra Online)USD 93 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
FY2008 restructuring charge of $93M (severance $54M, facilities $7M, asset write-downs $26M, contract terminations $5M, disposal losses $1M); implemented in the September quarter of 2008. Filer guides to $20M–$40M additional pre-tax charges in 1H2009 and total program charges of $113M–$133M pre-tax ($55M–$70M after tax) through 2009-06-30. Employees affected not disclosed; includes $71M write-off of capitalized software on canceled titles and $16M goodwill impairment.
2008-12-31restructuringannounced2009-02-272009-06-30GlobalNon-core exit operations and remaining interim employees supporting wind-downUSD 40 (millions)subsequent_events
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Forward guidance disclosed in the FY2008 filing for the six months ending 2009-06-30: $20M–$40M pre-tax ($15M–$25M after tax) additional restructuring charges, primarily severance for remaining interim employees and under-utilized facilities. Upper bound of range used as charge value; employees affected not disclosed.
2008-12-31restructuringin_progress2008-09-302009-06-30North America, Europe, AustraliaNon-core exit operations; Corporate functionsUSD 93 (millions)restructuring_footnote
f5-10k / Qwen3.6-27B-Q8_0
Organizational restructuring resulting from Business Combination. Includes severance, contract termination, asset write-offs. Expected total pre-tax charges $113M-$133M by June 2009. Employee count not explicitly disclosed in footnote.
2008-12-31acquisition_additioncompleted2008-09-112008-09-11United KingdomActivision PublishingItem_1_Business
f5-10k / Qwen3.6-27B-Q8_0
Acquisition of Freestyle Games, Ltd. Employee count not disclosed.
2008-12-31acquisition_additioncompleted2008-11-102008-11-10Iowa, USAActivision PublishingItem_1_Business
f5-10k / Qwen3.6-27B-Q8_0
Acquisition of Budcat Creations, LLC. Employee count not disclosed.
2008-09-30restructuringin_progress2008-07-092009-06-30North America, Canada, AustraliaNon-core exit operations; corporate functionsUSD 61 (millions)restructuring_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Post-merger organizational restructuring following the July 9, 2008 business combination. Severance $32M, facilities $2M, asset write-downs $24M, contract terminations $3M. No employee count disclosed. Company expects $75–100M additional pre-tax charges over next nine months; total program $135–160M by June 30, 2009.
2008-09-30acquisition_additioncompleted2008-07-092008-07-09United StatesActivision Publishing; Distribution; Blizzard (combined entity)USD 9,964 (millions)business_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Reverse acquisition of Activision, Inc. by Vivendi Games; total consideration $9,964M. No headcount added disclosed.
2008-09-30acquisition_additioncompleted2008-09-112008-09-11United KingdomActivision Publishing — music-based games developmentbusiness_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Acquisition of UK-based music game developer completed September 11, 2008. Described as immaterial to EPS and cash flow. No headcount disclosed.
2008-09-30restructuringin_progress2008-07-092009-06-30North America, Canada, and AustraliaNon-core exit operations and corporate functionsUSD 61 (millions)restructuring_footnote
f5-10q / Qwen3.6-27B-Q8_0
Charges incurred through Sept 30, 2008. Includes severance, facility costs, asset write-downs, and contract terminations. Employee count not disclosed.
2008-03-31acquisition_additioncompleted2007-05-112007-05-11IrelandProduct developmentbusiness_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquisition of DemonWare, Ltd. completed May 11, 2007; headcount added not disclosed.
2008-03-31acquisition_additioncompleted2007-09-262007-09-26United KingdomProduct developmentbusiness_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquisition of Bizarre Creations Limited completed September 26, 2007; headcount added not disclosed.
2008-03-31acquisition_additioncompleted2007-09-26United KingdomPublishingItem 1. Business - Business Combinations
f5-10k / Qwen3.6-27B-Q8_0
Acquired Bizarre Creations Limited, a video game developer focusing on the racing category. Headcount not explicitly disclosed.
2008-03-31acquisition_additioncompleted2007-05-11IrelandPublishingItem 1. Business - Business Combinations
f5-10k / Qwen3.6-27B-Q8_0
Completed acquisition of DemonWare, Ltd., a provider of network middleware technologies. Headcount not explicitly disclosed.
2007-12-31acquisition_additioncompleted2007-09-26United KingdomPublishingUSD 67 (millions)business_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Purchase price for 100% of Bizarre Creations Limited; no employee headcount for the acquired workforce is disclosed. Up to $40.0 million contingent stock consideration may be added to purchase price.
2007-12-31acquisition_additioncompleted2007-05-11IrelandPublishingbusiness_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Acquisition of DemonWare, Ltd. completed 2007-05-11; no employee headcount for the acquired workforce is disclosed. Described as immaterial to fiscal 2008 EPS and cash flow.
2007-09-30acquisition_additioncompleted2007-09-26United KingdomPublishingUSD 67 (millions)business_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
100% acquisition of Bizarre Creations Limited for $67.4M cash; headcount added not disclosed. Up to $40M contingent stock consideration possible.
2007-09-30acquisition_additioncompleted2007-05-11IrelandPublishingbusiness_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Acquisition of DemonWare, Ltd. (Dublin) completed May 11, 2007; headcount added not disclosed.
2007-09-30acquisition_additioncompleted2007-09-26United KingdomPublishingUSD 67 (millions)business_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquired 100% of Bizarre Creations Limited for $67.4 million in cash. Employee count not disclosed.
2007-09-30acquisition_additioncompleted2007-05-11IrelandPublishingbusiness_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Completed acquisition of DemonWare, Ltd. Employee count and purchase price not disclosed in this footnote.
2007-06-30acquisition_additioncompleted2007-05-112007-05-11Irelandbusiness_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Acquisition of DemonWare, a network middleware provider headquartered in Dublin, completed May 11, 2007; no headcount added disclosed. Goodwill of $2.8 million recorded; pro forma statements omitted as immaterial.
2007-03-31acquisition_additioncompleted2006-06-062006-06-06United States (Sunnyvale, California)Publishing (music-based gaming / Guitar Hero franchise)USD 100 (millions)business_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Aggregate accounting purchase price of $99.9 million including transaction costs; no headcount added is disclosed. Contingent consideration of up to $51.0 million in stock may be payable.
2007-03-31acquisition_additionannounced2007-05-112007-05-11Ireland (Dublin)Product development (network middleware for console and PC games)subsequent_events
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquisition of DemonWare completed after fiscal year-end (May 11, 2007), before the June 14, 2007 filing date; headcount added not disclosed.
2007-03-31acquisition_additioncompleted2006-06-062006-06-06United StatesPublishingbusiness_combinations_footnote
f5-10k / Qwen3.6-27B-Q8_0
Acquired 100% of RedOctane, Inc. on June 6, 2006. Employee count not explicitly disclosed in acquisition footnote.
2007-03-31restructuringcompleted2006-10-012006-12-31GlobalCorporateMD&A
f5-10k / Qwen3.6-27B-Q8_0
Cost optimization program launched in fourth quarter of fiscal 2006 included separation and severance costs associated with a less than 7% reduction in workforce.
2006-12-31restructuringcompletedUSD 0 (millions)MD&A
f5-10q / Qwen3.6-27B-Q8_0
Separation and severance costs associated with a less than 7% reduction in workforce in the fourth quarter of fiscal 2006.
2006-09-30restructuringcompleted7%MD&A
f5-10q / Qwen3.6-27B-Q8_0
Less than 7% reduction in workforce in the fourth quarter of fiscal 2006; payments of separation and severance costs occurred in the current period.
2006-06-30acquisition_additioncompleted2006-06-062006-06-06United States (Sunnyvale, California)PublishingUSD 100 (millions)business_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Purchase price of $99.9 million; headcount added not disclosed in the filing
2006-06-30restructuringcompletedGlobalCorporateMD&A
f5-10q / Qwen3.6-27B-Q8_0
Payments of separation and severance costs associated with a less than 7% reduction in workforce in the fourth quarter of fiscal 2006.
2006-06-30acquisition_additioncompleted2006-06-06Sunnyvale, CaliforniaPublishingUSD 100 (millions)business_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquisition of 100% of RedOctane, Inc. for aggregate accounting purchase price of $99.9 million.
2006-03-31reduction_in_forcecompleted7%MD&A
f5-10k / GLM-5.3-flash-HTML
Disclosed as a workforce reduction of less than 7% in the fourth quarter of fiscal 2006 (upper bound captured; exact headcount not provided), with separation and severance costs recorded in G&A and accrued expenses. MD&A attributes expected fiscal 2007 G&A savings to the more efficient cost structure from the recent workforce realignment.
2006-03-31acquisition_additioncompleted2005-04United States (California)Product developmentItem_1_Business
f5-10k / GLM-5.3-flash-HTML
Acquisition of game developer Toys For Bob, Inc. in April 2005 to enhance internal product development capabilities; studio workforce headcount not disclosed. Location per Exhibit 21.1 (California).
2006-03-31acquisition_additioncompletedCanadaProduct developmentItem_1_Business
f5-10k / GLM-5.3-flash-HTML
Acquisition of game developer Beenox, Inc. completed during fiscal 2006 (specific date not disclosed); studio workforce headcount not disclosed. Location per Exhibit 21.1 (Canada).
2006-03-31acquisition_additionannounced2006-05-09Sunnyvale, California, United StatesVideo game publishing (Guitar Hero franchise)subsequent_events
f5-10k / GLM-5.3-flash-HTML
Agreement signed May 6, 2006 to acquire video game publisher RedOctane, Inc.; RedOctane to remain based in Sunnyvale, CA, with its management team and key employees signing long-term employment contracts. Headcount impact not disclosed.
2006-03-31reduction_in_forcecompleted2006-03-31Not specifiedNot specifiedMD&A
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Filer disclosed separation and severance costs tied to a workforce reduction of less than 7% executed in the fourth quarter of fiscal 2006; no absolute headcount or separate charge amount given. Also referenced in the accrued expenses discussion.
2006-03-31acquisition_additioncompletedNot specifiedProduct developmentbusiness_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Game developer Toys for Bob, Inc. acquired during fiscal 2006 to expand internal development capacity; headcount added not disclosed.
2006-03-31acquisition_additioncompletedNot specifiedProduct developmentbusiness_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Game developer Beenox, Inc. acquired during fiscal 2006 to expand internal development capacity; headcount added not disclosed.
2006-03-31acquisition_additionannounced2006-05-09United States (Sunnyvale, CA)Publishingsubsequent_events
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Agreement signed 2006-05-06 to acquire RedOctane, Inc., publisher of the Guitar Hero franchise; management and key employees signed long-term employment contracts. No impact on March 31, 2006 financials; headcount not disclosed.
2006-03-31restructuringcompleted7%2006-03-312006-03-31GlobalGeneral and AdministrativeMD&A
f5-10k / Qwen3.6-27B-Q8_0
Separation and severance costs associated with a less than 7% reduction in workforce in the fourth quarter of fiscal 2006.
2006-03-31restructuringcompleted2006-03-31Not specifiedCompany-wideMD&A
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Filer discloses separation and severance costs associated with a reduction in workforce of less than 7% in the fourth quarter of fiscal 2006; no headcount or charge amount quantified.
2006-03-31acquisition_additioncompletedUnited StatesProduct development (Toys for Bob, Inc.)business_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquisition of game developer completed during fiscal 2006; headcount added not disclosed.
2006-03-31acquisition_additioncompletedCanadaProduct development (Beenox, Inc.)business_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquisition of game developer completed during fiscal 2006; headcount added not disclosed.
2006-03-31acquisition_additionannounced2006-05-06United States (Sunnyvale, CA)Publishing (RedOctane, Inc., Guitar Hero franchise)subsequent_events
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Agreement signed May 6, 2006 to acquire RedOctane; no impact on March 31, 2006 financials. Headcount added not disclosed.
2006-03-31restructuringcompleted7%2006-01-012006-03-31GlobalGeneral and AdministrativeMD&A
f5-10k / Qwen3.6-27B-Q8_0
Separation and severance costs associated with a less than 7% reduction in workforce in the fourth quarter of fiscal 2006.
2005-12-31restructuringcompleted2005-12-312005-12-31GlobalProduct DevelopmentUSD 11 (millions)MD&A
f5-10q / Qwen3.6-27B-Q8_0
Cancellation charges including termination fees incurred in Q3 FY2006 due to market conditions and console transition risks.
2005-12-31restructuringcompleted2005-12-312005-12-31GlobalSoftware DevelopmentUSD 23 (millions)MD&A
f5-10q / Qwen3.6-27B-Q8_0
Write-offs of development costs primarily in Q3 FY2006 for title cancellations and write-downs where future benefit was not expected.
2005-06-30acquisition_additioncompleted2005-06-30Publishingbusiness_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Two privately held interactive software development companies acquired during the quarter; primary asset acquired was an assembled workforce, but no headcount figures were disclosed. Exact announcement dates not stated; date shown is quarter end.
2005-06-30acquisition_additioncompleted2005-06-30Product Developmentbusiness_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Completed acquisitions of two privately held interactive software development companies to bolster internal product development capabilities. Specific headcount added is not disclosed.
2005-03-31acquisition_additioncompleted2005-01United StatesProduct development (publishing)Item_1_Business
f5-10k / GLM-5.3-flash-HTML
Game developer Vicarious Visions, Inc. acquired in January 2005 during fiscal 2005 to enhance internal product development capabilities; employee count and per-deal purchase consideration not disclosed (Note 3 states a significant portion of purchase price for such acquisitions was assigned to goodwill). Exhibit 21.1 lists Vicarious Visions, Inc. as a New York subsidiary.
2005-03-31acquisition_additioncompleted2005-04United StatesProduct development (publishing)Item_1_Business
f5-10k / GLM-5.3-flash-HTML
Game developer Toys For Bob, Inc. acquired in April 2005, in the first quarter of fiscal 2006 — after the fiscal year covered by this report ended but before filing; employee count not disclosed. Exhibit 21.1 lists Toys For Bob, Inc. as a California subsidiary.
2005-03-31acquisition_additioncompleted2005-05CanadaProduct development (publishing)Item_1_Business
f5-10k / GLM-5.3-flash-HTML
Game developer Beenox, Inc. acquired in May 2005, in the first quarter of fiscal 2006 — after the fiscal year covered by this report ended but before filing; employee count not disclosed. Exhibit 21.1 lists Beenox Inc. as a Canadian subsidiary.
2005-03-31acquisition_additioncompleted2005-01United StatesProduct developmentItem_1_Business
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquisition of game developer Vicarious Visions, Inc. completed during fiscal 2005 (January 2005 per MD&A); headcount added not disclosed. Goodwill of $16.2 million recorded in publishing segment during the year.
2005-03-31acquisition_additioncompleted2005-04United StatesProduct developmentsubsequent_events
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquisition of Toys for Bob, Inc. in April 2005, after fiscal year-end; headcount added not disclosed.
2005-03-31acquisition_additioncompleted2005-05CanadaProduct developmentsubsequent_events
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquisition of Beenox, Inc. in May 2005, after fiscal year-end; headcount added not disclosed.
2004-03-31acquisition_additioncompleted2003-10-01United StatesPublishing — product developmentUSD 4 (millions)business_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Option to acquire remaining 70% of Infinity Ward exercised in October 2003 for approximately $3.5 million cash; results consolidated from October 24, 2003. Headcount added not disclosed. Prior 30% interest acquired May 2002.
2004-03-31restructuringcompleted2003-12-312003-12-31Not specifiedPublishing — product developmentUSD 21 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Portfolio realignment in the quarter ended December 31, 2003 cancelled development of ten products deemed unlikely to produce acceptable returns; pre-tax charge of approximately $21 million recorded in product development expense. Employees affected not disclosed; charge relates primarily to capitalized development cost write-offs.
2004-03-31restructuringcompleted2003-12-312003-12-31GlobalProduct DevelopmentUSD 21 (millions)MD&A
f5-10k / Qwen3.6-27B-Q8_0
Cancellation of ten products in the three months ended December 31, 2003, resulting in a pre-tax charge of approximately $21 million. Employee count affected not disclosed.
2004-03-31acquisition_additioncompleted2003-10-242003-10-24GlobalPublishingUSD 4 (millions)business_combinations_footnote
f5-10k / Qwen3.6-27B-Q8_0
Acquisition of remaining 70% of Infinity Ward for cash of approximately $3.5 million. Employee count added not disclosed.
2003-12-31acquisition_additioncompleted2003-10-24United StatesPublishing — Product Development (PC)USD 4 (millions)business_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Exercised option to acquire remaining 70% of Infinity Ward; headcount added not disclosed. Purchase price approximately $3.5 million cash; goodwill assigned primarily to assembled workforce.
2003-12-31restructuringcompleted2003-12-312003-12-31Product DevelopmentUSD 21 (millions)MD&A
f5-10q / Qwen3.6-27B-Q8_0
Canceled development of ten products unlikely to produce acceptable return; recorded pre-tax charge of approx $21 million.
2003-12-31acquisition_additioncompleted2003-10-242003-10-24PublishingUSD 4 (millions)business_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquired remaining 70% of Infinity Ward, Inc. for cash of approx $3.5 million. Headcount not disclosed.
2003-09-30acquisition_additioncompleted2003-10United StatesPublishing — product development studiossubsequent_events
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Company exercised its option to acquire the remaining 70% of Infinity Ward (it held 30% since May 2002); headcount added not disclosed.
2003-09-30restructuringannounced2003-102003-12-31Not specifiedPublishing — product developmentUSD 23 (millions)subsequent_events
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Portfolio realignment canceled development of ten products; $23M pre-tax ($15M after-tax) charge in quarter ending 2003-12-31; developer contract commitments of $6.0M/$6.1M/$0.2M canceled for FY2004/05/06. No employee-impact count disclosed; charge relates to capitalized development costs, not severance.
2003-09-30restructuringannounced2003-10-012003-12-31GlobalProduct DevelopmentUSD 23 (millions)subsequent_events
f5-10q / Qwen3.6-27B-Q8_0
Cancellation of development of ten products unlikely to produce acceptable return; pre-tax charge of approx $23 million expected in Q3 FY2004.
2003-03-31acquisition_additioncompleted2002-05-20United StatesPublishingbusiness_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
Acquired all outstanding interests in Z-Axis, Ltd., a console software developer, for $12.5 million cash plus 373,785 shares (~$8.2 million); goodwill of ~$20.3 million assigned to publishing segment. Number of employees added not disclosed.
2003-03-31acquisition_additioncompleted2002-10-04United StatesPublishingbusiness_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
Acquired all outstanding interests in Luxoflux Corp., a console software developer, for $9.0 million cash; goodwill of ~$9.1 million assigned to publishing segment. Number of employees added not disclosed.
2003-03-31acquisition_additioncompleted2002-05-202002-05-20United StatesPublishing — product developmentUSD 21 (millions)business_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Purchase price approximately $20.9 million including acquisition costs; headcount added not disclosed. Consideration included $12.5 million cash and 373,785 shares.
2003-03-31acquisition_additioncompleted2002-10-042002-10-04United StatesPublishing — product developmentUSD 9 (millions)business_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Purchase price approximately $9.2 million including acquisition costs; headcount added not disclosed. Consideration was $9.0 million cash.
2003-03-31acquisition_additioncompleted2002-10-04PublishingUSD 9 (millions)business_combinations_footnote
f5-10k / Qwen3.6-27B-Q8_0
Acquired all outstanding ownership interests of Luxoflux Corp. for $9.0 million cash. Employee count not disclosed.
2003-03-31acquisition_additioncompleted2002-05-20PublishingUSD 13 (millions)business_combinations_footnote
f5-10k / Qwen3.6-27B-Q8_0
Acquired all outstanding ownership interests of Z-Axis Ltd. for $12.5 million cash and stock. Employee count not disclosed.
2003-03-31restructuringcompleted2003-03-31Product DevelopmentUSD 3 (millions)MD&A
f5-10k / Qwen3.6-27B-Q8_0
Eliminated certain smaller and non-core projects from future development plan. Cost relating to cancellation was approximately $2.6 million. Employee count not disclosed.
2002-12-31acquisition_additioncompleted2002-10-042002-10-04United StatesPublishingUSD 9 (millions)business_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Acquired all outstanding interests of Luxoflux Corp. for $9.0M cash; purchase price ~$9.2M. Primary asset acquired was an assembled workforce; headcount not disclosed.
2002-12-31acquisition_additioncompleted2002-05-202002-05-20United StatesPublishingUSD 21 (millions)business_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Acquired all outstanding interests of Z-Axis Ltd. for $12.5M cash and 249,190 shares (~$8.2M); purchase price ~$20.9M. Primary asset acquired was an assembled workforce; headcount not disclosed.
2002-12-31acquisition_additioncompleted2002-05-20Publishingbusiness_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquired Z-Axis Ltd. Effective May 20, 2002. Primary asset acquired was an assembled workforce. Specific headcount not disclosed.
2002-12-31acquisition_additioncompleted2002-10-04Publishingbusiness_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquired Luxoflux Corp. Effective October 4, 2002. Primary asset acquired was an assembled workforce. Specific headcount not disclosed.
2002-09-30acquisition_additioncompleted2002-05-20United KingdomPublishing — console software development (action sports)business_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Acquired all outstanding interests of Z-Axis for $12.5M cash plus 249,190 shares (~$8.2M); purchase price ~$20.9M, with $19.2M allocated to goodwill reflecting an assembled workforce. No employee count disclosed. Up to ~93,000 additional shares may be issued to Z-Axis holders contingent on product performance.
2002-09-30acquisition_additionannounced2002-10-04United StatesPublishing — console software developmentsubsequent_events
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Post-quarter acquisition of Luxoflux for $9.0M cash and 110,391 shares (stock deliverable upon future product performance milestones). No employee count disclosed.
2002-09-30acquisition_additioncompleted2002-05-20Publishingbusiness_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquired Z-Axis Ltd., a console software developer. Purchase price included cash and stock. No specific headcount disclosed.
2002-09-30acquisition_additionannounced2002-10-04Publishingsubsequent_events
f5-10q / Qwen3.6-27B-Q8_0
Acquired Luxoflux Corporation effective Oct 4, 2002. Purchase price included cash and stock. No specific headcount disclosed.
2002-06-30acquisition_additioncompleted2002-05-20United KingdomPublishingbusiness_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Acquired all outstanding interests of Z-Axis for $12.5M cash plus 249,190 shares (~$8.2M); purchase price ~$20.9M. Filer states the primary asset acquired was an assembled workforce, but no employee count is disclosed. Up to ~93,000 additional shares may be issued contingent on product performance.
2002-06-30acquisition_additioncompleted2002-05-202002-05-20Publishingbusiness_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquired Z-Axis Ltd., a console software developer. Purchase price allocated primarily to goodwill for 'assembled workforce with proven technical and design talent'. Specific headcount not disclosed.
2002-03-31acquisition_additioncompleted2001-10-012001-10-01Publishingbusiness_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
Acquired all outstanding ownership interests of Treyarch Invention, LLC, a console developer focused on action and action-sports titles, in exchange for 818,961 shares of common stock; total purchase price approximated $15.6 million. Number of employees acquired was not disclosed. Goodwill assigned to the publishing segment.
2002-03-31acquisition_additioncompleted2002-01-092002-01-09Publishingbusiness_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
Exercised option to acquire the remaining 60% of Gray Matter Interactive Studios, Inc. (initial 40% interest acquired December 30, 1999) in exchange for 133,690 shares of common stock; purchase price approximated $3.6 million. Number of employees acquired was not disclosed. Goodwill assigned to the publishing segment.
2002-03-31acquisition_additioncompleted2002-03-272002-03-27Publishingbusiness_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
Acquired all outstanding ownership interests of Shaba Games, LLC, a console developer focused on action and action-sports titles, in exchange for 258,621 shares of common stock; purchase price approximated $7.4 million. Number of employees acquired was not disclosed. Goodwill assigned to the publishing segment.
2002-03-31acquisition_additioncompleted2002-05-202002-05-20subsequent_events
f5-10k / GLM-5.3-flash-HTML
Subsequent to fiscal year-end, acquired all outstanding capital of Z-Axis Ltd., a console developer focused on action and action-sports titles, for $12.5 million in cash plus 249,190 shares of common stock. Number of employees acquired was not disclosed.
2002-03-31acquisition_additioncompleted2001-10-012001-10-01United StatesPublishing — product developmentbusiness_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquired all outstanding interests of Treyarch Invention, LLC for 818,961 shares; purchase price approx. $15.6 million, mostly goodwill. Headcount added not disclosed; contingent additional shares may be issued based on product performance.
2002-03-31acquisition_additioncompleted2002-01-092002-01-09United StatesPublishing — product developmentbusiness_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Exercised option to acquire remaining 60% of Gray Matter Interactive Studios for 133,690 shares; purchase price approx. $3.6 million. Headcount added not disclosed.
2002-03-31acquisition_additioncompleted2002-03-272002-03-27United StatesPublishing — product developmentbusiness_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquired all outstanding interests of Shaba Games, LLC for 258,621 shares; purchase price approx. $7.4 million. Headcount added not disclosed; contingent additional shares may be issued based on product performance.
2002-03-31acquisition_additioncompleted2002-05-202002-05-20United StatesPublishing — product developmentsubsequent_events
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Post-fiscal-year-end acquisition of Z-Axis Ltd. for $12.5 million cash and 249,190 shares; headcount added not disclosed.
2002-03-31acquisition_additioncompleted2002-05-102002-05-10United StatesPublishing — product developmentsubsequent_events
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Post-fiscal-year-end acquisition of 30% of Infinity Ward, Inc. plus option on remaining 70%; headcount added not disclosed.
2002-03-31restructuringcompleted2000-12-312002-03-31WorldwidePublishing and DistributionUSD 1 (millions)restructuring_footnote
f5-10k / Qwen3.6-27B-Q8_0
Fiscal 2000 restructuring plan completed in fiscal 2001 without significant adjustments. Severance charge of $1.2 million recorded for employee redundancies. Specific headcount not disclosed.
2001-12-31acquisition_additioncompleted2001-10-01United StatesPublishingbusiness_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Acquired all outstanding capital of Treyarch for 818,961 shares (~$16.4M purchase price, ~$15.1M goodwill); no employee headcount disclosed. Additional shares may be issued to equity holders and employees over several years based on earnings performance and other criteria.
2001-12-31acquisition_additionannounced2002-01-09United StatesPublishingsubsequent_events
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Exercised option to acquire remaining 60% equity interest in Gray Matter Interactive Studios (company already held 40% since 1999-12-30) for 133,690 shares (~$3.5M); no employee headcount disclosed.
2001-12-31acquisition_additioncompleted2001-10-01Publishingbusiness_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquired Treyarch Inventions, LLC effective Oct 1, 2001. Filing mentions 'workforce with proven technical and design talent' but does not disclose specific headcount numbers.
2001-09-30acquisition_additionannounced2001-10-012001-10-01United StatesPublishingsubsequent_events
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Acquired all outstanding capital of Treyarch Invention, LLC for 545,974 shares valued at $14.9 million; no employee headcount disclosed for the acquired entity.
2001-03-31restructuringcompleted2000-03Publishing segment (predominantly); consolidation of Expert value-publishing unit into Head GamesUSD 70 (millions)restructuring_footnote
f5-10k / GLM-5.3-flash-HTML
Plan adopted March 2000 (Q4 fiscal 2000) to accelerate next-generation console and Internet development. Total charge of $70.2M was recorded in Q4 fiscal 2000 (prior fiscal year), including a $1.2M severance charge for employee redundancies; consolidation of Expert into Head Games involved terminating substantially all of Expert's employees and discontinuing its product lines. Current-fiscal-year (fiscal 2001) activity was completion of the initiatives without significant adjustments; no material fiscal-2001 charges or headcount figures disclosed.
2001-03-31restructuringcompleted2000-03-312001-03-31GlobalPrimarily publishing segment; included consolidation of Expert Software into Head Games and termination of third-party distributor relationshipsUSD 1 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Program finalized in Q4 fiscal 2000 with a $70.2M total charge (including $1.2M severance for employee redundancies), all recorded in fiscal 2000; initiatives completed during fiscal 2001 without significant adjustments. Employees affected not separately disclosed.
2001-03-31restructuringcompleted2000-12-312001-03-31GlobalPublishing and DistributionUSD 70 (millions)MD&A
f5-10k / Qwen3.6-27B-Q8_0
Plan finalized in Q4 FY2000. Included termination of substantially all Expert employees and severance for redundancies. Completed in FY2001 without significant adjustments. Specific headcount not disclosed.
2000-03-31restructuringin_progress2000-032001-03-31WorldwidePublishing (predominant); includes consolidation of Expert value-publishing unit into Head Games and write-down of TDC OEM unitUSD 70 (millions)restructuring_footnote
f5-10k / GLM-5.3-flash-HTML
Plan adopted in March 2000 (fiscal Q4) to accelerate next-generation console and Internet development; $70.2M charge ($61.8M net of tax) recorded in fiscal Q4 2000. Components include $1.2M severance for employee redundancies, $11.7M sales-return allowance and $3.4M doubtful-accounts allowance from terminating third-party distributor relationships, $37.2M goodwill/intangible write-downs (Expert $26.3M; TDC $10.9M), $11.9M royalty/software write-offs and $4.2M product-development write-offs. Substantially all Expert employees terminated; total affected-employee count not disclosed. Expected completion by fiscal Q4 2001.
2000-03-31acquisition_additioncompleted1999-06-22Value-line interactive leisure products publishingUSD 25 (millions)business_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
Acquired all outstanding capital stock of Expert Software, Inc. for approximately $24.7M (purchase method); date shown is the acquisition date. Employee headcount added not disclosed; substantially all Expert employees were subsequently terminated under the fiscal 2000 restructuring plan.
2000-03-31acquisition_additioncompleted1999-06-29Interactive software developmentbusiness_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
Acquired Elsinore Multimedia, Inc. in exchange for 204,448 common shares (purchase method); date shown is the acquisition date. Employee headcount added not disclosed.
2000-03-31acquisition_additioncompleted1999-09-30Console software developmentbusiness_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
Acquired JCM Productions, Inc. dba Neversoft Entertainment in exchange for 698,835 common shares (pooling of interests); date shown is the acquisition date. Employee headcount added not disclosed.
2000-03-31restructuringin_progress2000-03-312001-03-31GlobalPublishing (primarily)USD 70 (millions)restructuring_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Strategic restructuring plan finalized in Q4 FY2000 to accelerate next-gen console and Internet development. Includes $1.2M severance for employee redundancies, termination of substantially all Expert Software employees, and write-downs. No total employee count disclosed. Expected completion by Q4 FY2001.
2000-03-31acquisition_additioncompleted1999-06-221999-06-22United StatesValue publishing (Expert Software)business_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquired Expert Software for approximately $24.7 million. Headcount added not disclosed. Substantially all Expert employees were later terminated under the Q4 FY2000 restructuring.
2000-03-31acquisition_additioncompleted1999-09-301999-09-30United StatesConsole development (Neversoft)business_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquired Neversoft in exchange for 698,835 shares; accounted for as pooling of interests. Headcount added not disclosed.
2000-03-31acquisition_additioncompleted1999-06-291999-06-29United StatesSoftware development (Elsinore Multimedia)business_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquired Elsinore Multimedia in exchange for 204,448 shares. Headcount added not disclosed.
2000-03-31restructuringin_progress2000-03-312001-03-31WorldwidePublishing and DistributionUSD 70 (millions)MD&A
f5-10k / Qwen3.6-27B-Q8_0
Plan finalized in Q4 FY2000 to accelerate development for next-gen consoles and Internet. Includes consolidation of Expert into Head Games, discontinuing Expert product lines, terminating substantially all Expert employees, and phasing out Expert name. Also includes severance charge of $1.2 million for employee redundancies. Expected completion by Q4 FY2001.
1999-09-30acquisition_additioncompleted1999-09-301999-09-30United StatesPublishing (console software development studio)business_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Acquired JCM Productions dba Neversoft for 698,835 shares, accounted for as a pooling of interests; no employee count disclosed. Prior periods retroactively restated for this acquisition.
1999-09-30acquisition_additioncompleted1999-06-221999-06-22United StatesPublishingother
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Expert Software acquisition closed in the prior fiscal quarter (June 1999); referenced in this filing's segment footnote. Approximately $20.5 million cash consideration; no employee count disclosed.
1999-09-30acquisition_additioncompleted1999-06-291999-06-29United StatesPublishingother
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Elsinore Multimedia acquisition closed in the prior fiscal quarter (June 1999); Form 8-K filed 1999-07-12. No employee count disclosed.
1999-09-30acquisition_additioncompleted1999-09-30business_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquired Neversoft Entertainment on Sept 30, 1999 for 698,835 shares. Headcount not disclosed.
1999-09-30acquisition_additioncompleted1999-06-22USD 21 (millions)business_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquired Expert Software on June 22, 1999. Cash used for acquisition was approx $20.5 million. Headcount not disclosed.
1999-09-30acquisition_additioncompleted1999-06-29business_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquired Elsinore Multimedia on June 29, 1999. Headcount not disclosed.
1999-06-30acquisition_additioncompleted1999-06-22United StatesPublishingUSD 27 (millions)business_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Purchase of all outstanding capital stock of Expert Software, Inc. for approximately $26.7 million; headcount added not disclosed in the filing.
1999-06-30acquisition_additioncompleted1999-06-29United StatesPublishingUSD 3 (millions)business_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Purchase of privately held interactive software developer for approximately $2.8 million; headcount added not disclosed in the filing.
1999-06-30acquisition_additioncompleted1999-06-22USD 27 (millions)business_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquisition of Expert Software, Inc. for approx. $26.7 million. Headcount not disclosed.
1999-06-30acquisition_additioncompleted1999-06-29USD 3 (millions)business_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquisition of Elsinore Multimedia for approx. $2.8 million. Headcount not disclosed.
1999-03-31acquisition_additioncompleted1998-06-30United States (Minnesota)Publishing (value-priced PC products; Head Games label)business_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
Acquired June 30, 1998 in exchange for 1,000,000 shares; accounted for as a pooling of interests with prior periods restated. Headcount of the acquired company was not disclosed.
1999-03-31acquisition_additioncompleted1998-09-29Germany / Benelux territoriesDistribution (European distribution)business_combinations_footnote
f5-10k / GLM-5.3-flash-HTML
Acquired September 29, 1998 in exchange for 1,900,000 shares, with $9.1 million of demand notes assumed. Accounted for as a pooling of interests with prior periods restated. Headcount of the acquired company was not disclosed.
1999-03-31acquisition_additioncompleted1999-03-031999-06-22United States (Florida)Publishing (value-line interactive leisure products)USD 20 (millions)subsequent_events
f5-10k / GLM-5.3-flash-HTML
Merger agreement announced March 3, 1999 (within fiscal 1999); shareholders approved June 21, 1999 and the merger was consummated June 22, 1999, after fiscal year-end. Total consideration approximately $20.4 million ($2.65 per share), funded from the $25 million term loan; to be accounted for under the purchase method. Headcount added was not disclosed.
1999-03-31acquisition_additioncompleted1998-06-301998-06-30United StatesPublishingbusiness_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquired in exchange for 1,000,000 shares of common stock; headcount added not disclosed.
1999-03-31acquisition_additioncompleted1998-09-291998-09-29Germany / BeneluxDistributionbusiness_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Acquired in exchange for 1,900,000 shares of common stock plus $9.1M assumed debt; headcount added not disclosed.
1999-03-31acquisition_additionannounced1999-03-031999-06-22United StatesPublishingUSD 20 (millions)subsequent_events
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Merger agreement announced March 3, 1999; consummated June 22, 1999 for approximately $20.4M ($2.65/share). Headcount added not disclosed.
1998-12-31acquisition_additioncompletedUnited StatesPublishingMD&A
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Head Games Publishing Inc. acquired and treated as an immaterial pooling; results included since 1998-04-01. No employee headcount added disclosed.
1998-12-31acquisition_additioncompleted1998-09-291998-09-29Europe (Germany)DistributionMD&A
f5-10q / MiMo-V2.6-Flash-fp8-HTML
CD Contact Data GmbH acquisition completed 1998-09-29 as a pooling of interests; results included since 1998-07-01. No employee headcount added disclosed.
1998-06-30acquisition_additioncompleted1998-06-301998-06-30Publishingbusiness_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Acquisition of S.B.F. Services Ltd. (Head Games Publishing) for 1,000,000 shares, accounted for as an immaterial pooling of interests; no employee headcount disclosed. Related merger expenses of $175,000 recognized in the quarter.
1998-06-30acquisition_additioncompleted1998-06-301998-06-30USD 0 (millions)business_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquired S.B.F. Services, Limited (dba Head Games Publishing) via pooling of interests. Merger expenses of $175,000 incurred. Employee count not disclosed.
1998-03-31acquisition_additioncompleted1501997-11-261997-11-26United KingdomEuropean distributionItem_1_Business
f5-10k / MiMo-V2.6-Flash-fp8-HTML
CentreSoft acquisition; approximately 150 employees including one of the largest UK entertainment software sales and marketing organizations. Acquisition accounted for as pooling of interests.
1998-03-31acquisition_additioncompleted1997-11-261997-11-26GermanyEuropean distributionbusiness_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
NBG EDV Handels und Verlags GmbH acquired; headcount not disclosed. Assets and personnel of CentreSoft and NBG being combined into Activision's international distribution operations.
1998-03-31acquisition_additioncompleted1997-08-261997-08-26United StatesProduct development (Activision External Studios)business_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Raven Software Corporation acquired for 1,040,000 shares; headcount not disclosed. Accounted for as immaterial pooling.
1998-03-31acquisition_additioncompleted1997-06-131997-06-13GermanyInternational publishing (localization and marketing)business_combinations_footnote
f5-10k / MiMo-V2.6-Flash-fp8-HTML
Take Us! Marketing & Consulting GmbH acquired for $246,000 cash and 10,000 shares; headcount not disclosed.
1998-03-31acquisition_additioncompleted1997-11-261997-11-26United KingdomDistributionItem_1_Business
f5-10k / Qwen3.6-27B-Q8_0
Acquisition of CentreSoft. Filing notes CentreSoft employs approximately 150 people, but this figure is not explicitly dated to the acquisition close or fiscal year-end in the text provided. The total employee count of 667 as of March 31, 1998, includes 200 in European distribution activities.
1998-03-31acquisition_additioncompleted1997-11-261997-11-26GermanyPublishing and DistributionItem_1_Business
f5-10k / Qwen3.6-27B-Q8_0
Acquisition of NBG EDV Handels und Verlags GmbH. Specific headcount added not disclosed in text.
1998-03-31acquisition_additioncompleted1997-08-261997-08-26United StatesDevelopmentItem_1_Business
f5-10k / Qwen3.6-27B-Q8_0
Acquisition of Raven Software Corporation. Specific headcount added not disclosed in text.
1998-03-31acquisition_additioncompleted1997-06-131997-06-13GermanyMarketing and LocalizationItem_1_Business
f5-10k / Qwen3.6-27B-Q8_0
Acquisition of Take Us! Marketing & Consulting GmbH. Specific headcount added not disclosed in text.
1997-12-31acquisition_additioncompleted1997-11-261997-11-26United Kingdom / EuropeDistributionbusiness_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Pooling-of-interests acquisition of CentreSoft; no employee headcount added disclosed. MD&A notes integration risk and possible loss of key employees.
1997-12-31acquisition_additioncompleted1997-11-261997-11-26Germany / EuropeDistributionbusiness_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Immaterial pooling acquisition of NBG Handels und Verlags GmbH; no employee headcount added disclosed.
1997-12-31acquisition_additioncompleted1997-11-261997-11-26United KingdomDistributionbusiness_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquisition of CentreSoft completed; headcount not explicitly quantified.
1997-12-31acquisition_additioncompleted1997-11-261997-11-26GermanyPublishing/Distributionbusiness_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquisition of NBG completed; headcount not explicitly quantified.
1997-09-30acquisition_additioncompleted1997-09-05United StatesProduct development (game studio)business_combinations_footnote
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Acquired 1997-08-26 in exchange for 1,040,000 shares, accounted for as a pooling of interests; no employee headcount disclosed. Form 8-K filed 1997-09-05 reporting the acquisition.
1997-09-30acquisition_additioncompleted1997-08-26business_combinations_footnote
f5-10q / Qwen3.6-27B-Q8_0
Acquired Raven Software Corporation via stock exchange; headcount not disclosed.
1997-06-30acquisition_additionannounced1997-08-051997-08-31United StatesProduct developmentsubsequent_events
f5-10q / MiMo-V2.6-Flash-fp8-HTML
Agreement to acquire Raven Software for 1,040,000 shares of common stock, expected to close by end of August 1997 as a pooling of interests; no employee headcount disclosed.